MGT covers many of the aspects posted here directly...
Vacc Suits start at TL-8 along with Hostile Environment Vacc Suits, with comments that 'they quickly shrink as technology advances'; provide 'protection from the extremes of..radiation'; 'are armoured and self-repairing on a small scale'; and, at TL-14 'feel like ordinary clothing with flexible hood and face mask'. (Core pg 87-88)
If one has a 3I setting, starships commonly start at TL-12. Vacc suits at TL-13 can support Advanced Computer Weave of Computer/2 - sufficient to run Intelligent Interface and Expert-1 (Vacc Suit-0). Add a TL-12+ computer instead (or in conjunction with) and Expert-2+ could be achieved.
Vacc Suits start at TL-8 along with Hostile Environment Vacc Suits, with comments that 'they quickly shrink as technology advances'; provide 'protection from the extremes of..radiation'; 'are armoured and self-repairing on a small scale'; and, at TL-14 'feel like ordinary clothing with flexible hood and face mask'. (Core pg 87-88)
If one has a 3I setting, starships commonly start at TL-12. Vacc suits at TL-13 can support Advanced Computer Weave of Computer/2 - sufficient to run Intelligent Interface and Expert-1 (Vacc Suit-0). Add a TL-12+ computer instead (or in conjunction with) and Expert-2+ could be achieved.