My group recently (last Friday) converted from 1st to 2nd edition of Babylon 5.
We did it for several factors.
Anyways, I was reviewing their character sheets yesterday and realized that I could use the Influence as ideas to spring adventures.
Like skill rank distributing, influence are a hint from the players to what interest them.
I listed all their influences for easy access and noted their modifier. I paid attention to which influences has the highest modifier and which influence has the most people with an interest in it.
Now I know that since no one has Free Mars Influence, well, introducing a plot revolving around them won't gather much interest from my players. But putting a plot involving the Red Sector will get some interest since I have 2 players with influence it (and someone with Babylon 5 influence).
As the campaign evolves, I'll be able to see where their interests lie.
Anyone else have use influence in such ways to guide their campaigns?
Anyone have other ideas to read character sheets and develop story ideas for Babylon 5?
We did it for several factors.
Anyways, I was reviewing their character sheets yesterday and realized that I could use the Influence as ideas to spring adventures.
Like skill rank distributing, influence are a hint from the players to what interest them.
I listed all their influences for easy access and noted their modifier. I paid attention to which influences has the highest modifier and which influence has the most people with an interest in it.
Now I know that since no one has Free Mars Influence, well, introducing a plot revolving around them won't gather much interest from my players. But putting a plot involving the Red Sector will get some interest since I have 2 players with influence it (and someone with Babylon 5 influence).
As the campaign evolves, I'll be able to see where their interests lie.
Anyone else have use influence in such ways to guide their campaigns?
Anyone have other ideas to read character sheets and develop story ideas for Babylon 5?