I agree that all three of these undermine the basic assumptions about how space travel works in Charted Space. I've thought that since the first two came out.Use an m-drive to get to 100D, use a jump drive that consumes hydrogen by the effton
complication 1 - you can carry the fuel in drop tanks
complication 2 - the Annic Nova
complication 3 - jump drives can now be battery powered
Drop tanks leads to the discussion of oilers and fueling stations if you allow drop tanks to be recovered - may as well have a jump gate
Collectors (of which there are now at least three different version) lead to hot racking charged accumulators - may as well have a jump gate
Batteries leads to charging stations at the 100D limit - may as well have a jump gate
Jump drives not jumping are wasting money, m-drives not maneuvering are wasting money, which lead to LASH or dedicated jump tenders - may as well have a jump gate
But Jump gates are significantly more restrictive than 'most commercial vessels don't carry fuel internally for reasons'. I've run games with jump gates. It can be a fun way to do things. But it is absolutely different than refueling stations or some kind of pre-charging the jump drive mechanism.