Mithras
Banded Mongoose
I've been playing with Astrosynthesis 2.0 and going into Traveller setting creation from the 'top down' recently. This is all purely non-game related, its 'solo play' and includes world creation, faction creation, statting important NPCs, designing interstellar states with logos, flags, etc, building ships and designing armed forces etc. But I've just realised that I won't be satisfied until it is complete, but then the fun is ended.
So I'm rethinking this solo-play-universe-creation-thing, I thinking instead of starting afresh with a design-as-I-go-approach. I'm not sure howto proceed though.
I assume I'd start with a blank subsector map. I assume there would not be an overarching interstellar nation, but that worlds would be generally independant (so I don't spend the first month or so detailing the dominant 'Moladon Federation' or whatnot).
I would play the part of a trader or explorer moving from world to world,mapping for the first time. Perhaps picking up rumours which would be facts that would later be turned into hard world creation data.
I'd like to write a simple checklist of things to do, but as I said design-as-you-go is new to me.
Has anybody got any advice??
__________________
(BTW: I've posted this also to RPG.NET)
So I'm rethinking this solo-play-universe-creation-thing, I thinking instead of starting afresh with a design-as-I-go-approach. I'm not sure howto proceed though.
I assume I'd start with a blank subsector map. I assume there would not be an overarching interstellar nation, but that worlds would be generally independant (so I don't spend the first month or so detailing the dominant 'Moladon Federation' or whatnot).
I would play the part of a trader or explorer moving from world to world,mapping for the first time. Perhaps picking up rumours which would be facts that would later be turned into hard world creation data.
I'd like to write a simple checklist of things to do, but as I said design-as-you-go is new to me.
Has anybody got any advice??
__________________
(BTW: I've posted this also to RPG.NET)