I've tried searching the forum, but I couldn't think of a good way to word it to get any useful results. I'm fairly new to Traveller. We've run the Last Train out of RakenGal story, and my son is an experienced DM with D&D and Pathfinder, but he is in college and of course doesn't have time to play over the internet with dear old dad (LOL) so we only have a few hours every few months to play. I enjoy it enough that I want to learn how to play solo, and also be able to Ref when he is here so he can just enjoy playing. I found the Campaign Guide pdf, which has some useful information in it about automatic campaigns, but I'm hung up on some pretty basics issues and completely lost. Making rolls to see what events happen is easy enough, but it's the details holding me up.
For example, I finished character creation and have a pinnace. I ran a couple of trade runs to another in-system planet (thankfully world creation and trading seems pretty straightforward.) But I really need a breakdown of what rolls/ checks I should be making along the way. For example:
Once I found a patron and have a mission, what is the proper steps to take to leave the planet? Just saying "I leave the planet" to myself seems a bit... uneventful? Are there piloting checks or other types of rolls I should be doing? What about finding equipment? I know the TL affects what can be purchased to an extent, but is there a system like Pathfinder where you make a roll to determine if you even find a shop or what's actually for sale?
What about once I am in space and travelling to the other planet (or jump distance once I get a jump drive.) According to what I've found, it should take about 4 days to travel between planets. What do I do when approaching the new planet? Landing? Once on the ground? Using the campaign guide, every day I rolled a space encounter and on one day I encountered an alien ship. I didn't have a clue about what to do with it, so I just travelled on. I know I missed a good opportunity to generate a story, but I didn't know what rolls I needed to even try to communicate with it, or to see if it morphed into something more thrilling. I know, some of this is probably horribly basic for anyone that's ever run a game session, but I'm as green as they come. I've found some dice roll oracle systems to help generate the content, but again the procedures is where I get hung up.
I found in the World Creation section a table for when first approaching a planet regarding law level and being challenged, so I know I should be using it during certain parts. I've sat down every night for a week now and just can't seem to make anything work out. Rolling on the random events tables just inevitably leads me to a situation where I don't know what more to do. I guess what I'm looking for is basically some kind of step-by-step guide on what order rolls and checks should be done when doing the more routine tasks such as taking off, landing, exploring, etc. If I knew what rolls should be done when, then I could put together a reference sheet so I can avoid constantly flipping around in the book trying to find tables, such as the one in World Creation. My most recent attempt generated a mission to track down a criminal in a stolen ship. I took off into space verbally (cause I didn't know what else I should be doing) and quickly realized I had no idea how to proceed to search the system for a ship! That's when I decided I needed some serious help from someone!
For example, I finished character creation and have a pinnace. I ran a couple of trade runs to another in-system planet (thankfully world creation and trading seems pretty straightforward.) But I really need a breakdown of what rolls/ checks I should be making along the way. For example:
Once I found a patron and have a mission, what is the proper steps to take to leave the planet? Just saying "I leave the planet" to myself seems a bit... uneventful? Are there piloting checks or other types of rolls I should be doing? What about finding equipment? I know the TL affects what can be purchased to an extent, but is there a system like Pathfinder where you make a roll to determine if you even find a shop or what's actually for sale?
What about once I am in space and travelling to the other planet (or jump distance once I get a jump drive.) According to what I've found, it should take about 4 days to travel between planets. What do I do when approaching the new planet? Landing? Once on the ground? Using the campaign guide, every day I rolled a space encounter and on one day I encountered an alien ship. I didn't have a clue about what to do with it, so I just travelled on. I know I missed a good opportunity to generate a story, but I didn't know what rolls I needed to even try to communicate with it, or to see if it morphed into something more thrilling. I know, some of this is probably horribly basic for anyone that's ever run a game session, but I'm as green as they come. I've found some dice roll oracle systems to help generate the content, but again the procedures is where I get hung up.
I found in the World Creation section a table for when first approaching a planet regarding law level and being challenged, so I know I should be using it during certain parts. I've sat down every night for a week now and just can't seem to make anything work out. Rolling on the random events tables just inevitably leads me to a situation where I don't know what more to do. I guess what I'm looking for is basically some kind of step-by-step guide on what order rolls and checks should be done when doing the more routine tasks such as taking off, landing, exploring, etc. If I knew what rolls should be done when, then I could put together a reference sheet so I can avoid constantly flipping around in the book trying to find tables, such as the one in World Creation. My most recent attempt generated a mission to track down a criminal in a stolen ship. I took off into space verbally (cause I didn't know what else I should be doing) and quickly realized I had no idea how to proceed to search the system for a ship! That's when I decided I needed some serious help from someone!