A couple of points came up in a recent game and neither of us were able to find definitive answers in the rulebook. While we did agree on what to do this time and got on with the game, it would be interesting to know if there is anything definite...
1: Does CBD work against crew losses from troops which have boarded? On the one hand, it's not the same sort of damage as from ships' weapons, which is what blast doors are presumably for; on the other hand, closing and locking a door can slow down the rampaging boarders for a while.
2: If arcs and ranges are measured to anywhere on a fighter flight's base or counter, does that mean that a boresight weapon which passes through any part of the base or counter can take a shot at the fighters? Granted, there's probably something better to attack and the fighters can dodge most of what hits them, but if there is nothing better (e.g. some fighters clustered round the back of an Omega or Hyperion), you may as well have a go...
1: Does CBD work against crew losses from troops which have boarded? On the one hand, it's not the same sort of damage as from ships' weapons, which is what blast doors are presumably for; on the other hand, closing and locking a door can slow down the rampaging boarders for a while.
2: If arcs and ranges are measured to anywhere on a fighter flight's base or counter, does that mean that a boresight weapon which passes through any part of the base or counter can take a shot at the fighters? Granted, there's probably something better to attack and the fighters can dodge most of what hits them, but if there is nothing better (e.g. some fighters clustered round the back of an Omega or Hyperion), you may as well have a go...