Two questions

AdrianH

Mongoose
A couple of points came up in a recent game and neither of us were able to find definitive answers in the rulebook. While we did agree on what to do this time and got on with the game, it would be interesting to know if there is anything definite...

1: Does CBD work against crew losses from troops which have boarded? On the one hand, it's not the same sort of damage as from ships' weapons, which is what blast doors are presumably for; on the other hand, closing and locking a door can slow down the rampaging boarders for a while.

2: If arcs and ranges are measured to anywhere on a fighter flight's base or counter, does that mean that a boresight weapon which passes through any part of the base or counter can take a shot at the fighters? Granted, there's probably something better to attack and the fighters can dodge most of what hits them, but if there is nothing better (e.g. some fighters clustered round the back of an Omega or Hyperion), you may as well have a go...
 
1) I'd go with yes. "For each point of damage or crew taken this turn"... it doesn't say it has to be from weapons fire. So asteroids, boarders, Shadow screams, Vree extraction beams would all seem to apply - even if some of them don't make sense??

2) Only ranges are measured to any point of the flight's base. Arcs are still measured to the centre point. I asked this on Rulesmasters once and this was Matt's reply, you can probably find it by searching. I've attacked fighters with a boresight weapon before, it is quite funny, my ship didn't have a target but he moved a fighter right into boresight, lol ;)

Edit: found it: here. I was asking about F/P arc but the same would of course apply to F/B. (Remember to read page 2 where Matt corrects himself...)
 
1: That's what I thought. :)

2: Fine for those of us who use counters with clearly marked centre points. What happens if the fighters are models on a base which has no marked centre point? (It does partly answer something which puzzled me for a while, which is why the fighter counters in the "Sky Full of Stars" set have arc lines and centre points marked, given that ranges are measured to anywhere on the base and fighters all have T arc weapons. :))
 
You have to guesstimate where the centre is. For hex bases, if you lay a ruler along the arc division, you can usually quite easily see which side of it the centre lies. It might be a bit harder with some of the stalk-type fighter bases, though!

SFOS: in those days range and arc was measured to the centre so it definitely had to be marked. There wasn't (and still isn't) any reason at all for the arc lines on a fighter counter, howver...
 
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