Please help me here. The cards for Warriors and Tankers enable these bugs to tunnel.
To start the process out right, here's the rule from the cards:
Here's the question: are M.I. emplacements (walls, bunkers, towers, etc) considered to be models to be deployed?
If so, then the Arachnids must pinpoint tunnel exits without reference to fixed MI positions, such as defensive fortifications, outposts, supply dumps, spaceports, small cities (but I digress. . .).
In the movie and the Roughnecks, those tanker bugs surfaced in the most inconvenient places (for the M.I.), such as the parade field in the middle of the outpost, or even athwart a moving patrol (Roughnecks - Pluto)!
The idea that the Arachnids have somehow missed or ignored the construction of emplacements, outposts or forts, with the concurrent vibrations rattling their tunnel systems beneath, is somehow er - inconguous - to me. With Hopper or Rippler patrols in the air, the activity in placing these assests should have been noted.
I suggest that emplacements go down (except mobile platforms), then tunnel destinations are written, then deployment continues.
Of course, if this is how the rule is interpreted, or the way you play it anyway, thanks for your confirmation and affirmation!
Otherwise, would the Arachnid player knowing where M.I. or Skinny emplacements are prior to deployment unbalance the game? :?
Thanks for your imput!
To start the process out right, here's the rule from the cards:
Tunnelling: This unit may start the game underground, tunnelling in secret towards enemy positions. Write down the exact location where you intend to surface before any models are deployed. At the beginning of every Arachnid turn after the first, roll a dice. On a 5 or more the unit will surface at this point, and may take a single action immediately. You may add a cumulative +1 bonus to this roll for every turn after the second in which you roll.
Here's the question: are M.I. emplacements (walls, bunkers, towers, etc) considered to be models to be deployed?
If so, then the Arachnids must pinpoint tunnel exits without reference to fixed MI positions, such as defensive fortifications, outposts, supply dumps, spaceports, small cities (but I digress. . .).
In the movie and the Roughnecks, those tanker bugs surfaced in the most inconvenient places (for the M.I.), such as the parade field in the middle of the outpost, or even athwart a moving patrol (Roughnecks - Pluto)!
The idea that the Arachnids have somehow missed or ignored the construction of emplacements, outposts or forts, with the concurrent vibrations rattling their tunnel systems beneath, is somehow er - inconguous - to me. With Hopper or Rippler patrols in the air, the activity in placing these assests should have been noted.
I suggest that emplacements go down (except mobile platforms), then tunnel destinations are written, then deployment continues.
Of course, if this is how the rule is interpreted, or the way you play it anyway, thanks for your confirmation and affirmation!

Otherwise, would the Arachnid player knowing where M.I. or Skinny emplacements are prior to deployment unbalance the game? :?
Thanks for your imput!