alex_greene
Guest
I'm not satisfied with the edge cases of PSI generation. If your character gets to visit a PI during any term after 1, there's a serious chance they're going to come away a deadhead, PSI 0, no chance of getting Talents, zip psionic ability. It would not be fun for someone like me, and seriously I've torn up character sheets and declared they failed their survival roll over this.
So here's the unofficial rules I'd offer to players who get that lucky shot at becoming a psion.
(1) PSI is 1D+6. It doesn't suffer a DM due to age, unless you decide to leave it a term or two between testing and training. Most will go straight to training, but each term between testing and training after the first incurs a -1 penalty. You get one term grace period before that DM kicks in. Get your training done asap.
(2) Make a Standard (8+) PSI check for Talents. The Effect of this check is how many Talents you get. Telepathy is always the first Talent you pick, unless you really want your psion to be something like a specialist in Clairvoyance or something.
(3) The first Talent is at level-2, the second at level-1, the rest (if there are any more) are at level-0.
(4) If you reroll a visit to a PI at any time during chargen, you get a chance to increase your PSI by +1, and increase three Talents by +1 apiece.
That's it. Completely unofficial, wildly non-canonical, but then again look at what your Travellers get to do in Wrath of The Ancients. For all you know, standard psionic testing and training involves your Traveller staring at some Droyne art which turns you into a psion.
So here's the unofficial rules I'd offer to players who get that lucky shot at becoming a psion.
(1) PSI is 1D+6. It doesn't suffer a DM due to age, unless you decide to leave it a term or two between testing and training. Most will go straight to training, but each term between testing and training after the first incurs a -1 penalty. You get one term grace period before that DM kicks in. Get your training done asap.
(2) Make a Standard (8+) PSI check for Talents. The Effect of this check is how many Talents you get. Telepathy is always the first Talent you pick, unless you really want your psion to be something like a specialist in Clairvoyance or something.
(3) The first Talent is at level-2, the second at level-1, the rest (if there are any more) are at level-0.
(4) If you reroll a visit to a PI at any time during chargen, you get a chance to increase your PSI by +1, and increase three Talents by +1 apiece.
That's it. Completely unofficial, wildly non-canonical, but then again look at what your Travellers get to do in Wrath of The Ancients. For all you know, standard psionic testing and training involves your Traveller staring at some Droyne art which turns you into a psion.