Kincaid said:
Either way i would like to see a table for say:
-how much a random npc has on them
...
-what the average commoner makes in a month
For what it's worth, the Free Companies guide suggests a base price to hire a mercenary is 4 silver pieces per day. If you figure that soldier has the option to spend between 1 and 2 silver for an ordinary lifestyle, or 3-4 if high living (whores, feasts, etc.), ask yourself how long he's been serving and you get an idea of what he has on him.
Basically an ordinary hired goon will very rarely have more than 10 silver on him at any time. It's dangerous (and noisy!) to carry around more silver than this for an ordinary person.
The FC book also suggests that soldiers/mercs make MUCH more than commoners, so the amount from commoners should generally be nothing. Many peasants rely on barter for trade (a chicken for a large haunch of beef, for example) and don't rely on coins frequently, if at all.
Additionally, there are rules in FC regarding corruption saves if one loots the dead in Hyborea. It's against the culture to do several things (over-pillaging, burning, hurting pregnant women, enslaving all craftsmen, etc.) and can result in a character become twisted by evil.
I find a good way to determine phat l00tz is to roll a d10. If I get a ten, it "explodes," adding on another d10 (which can also explode). This generates an average of around 6 sp per enemy defeated, but can easily escalate if you're slaughtering, say, noblemen.
Nobody feels jacked if the dice are determining the loot. Keep in mind that the equipment most combatants wield (aside from primitives) will be far more valuable (and encumbering) than their purses.