Yenaldlooshi
Cosmic Mongoose
Deep Night Revelation: Trying to Understand How the Design was Calculated
Specifically how it arrived at 195 engineers for the vessel with the verbiage; "The engineering and maintenance complement of Deepnight Revelation is slightly higher than a naval ship of the same class, reflecting the amount of repairs and maintenance that will be required in the course of the mission." (page 43 of the Campaign Guide for DNR)
Assumptions:
Per CoreU22 a ship requires 1 engineer per 35 tons of drives and power plant
DNR has:
m-drive=3000 tons
j-drive=7505 tons
PP=4500 tons
(It also has a Deep Space Maneuvering System = 1500 tons, but leaving that out for now)
Making for 15005 tons at minimum for drives+pp
195 Engineers can handle 6825tons and with the High Guard Large Ships Crew Reduction Modifier of 50% could handle 13650.
Based on this, not only is it not slightly higher, it falls short of the 15005 requirement by 39 engineers.
What might I be missing? I am asking to help my understanding of crew requirements on larger ships and ship design in general.
Specifically how it arrived at 195 engineers for the vessel with the verbiage; "The engineering and maintenance complement of Deepnight Revelation is slightly higher than a naval ship of the same class, reflecting the amount of repairs and maintenance that will be required in the course of the mission." (page 43 of the Campaign Guide for DNR)
Assumptions:
Per CoreU22 a ship requires 1 engineer per 35 tons of drives and power plant
DNR has:
m-drive=3000 tons
j-drive=7505 tons
PP=4500 tons
(It also has a Deep Space Maneuvering System = 1500 tons, but leaving that out for now)
Making for 15005 tons at minimum for drives+pp
195 Engineers can handle 6825tons and with the High Guard Large Ships Crew Reduction Modifier of 50% could handle 13650.
Based on this, not only is it not slightly higher, it falls short of the 15005 requirement by 39 engineers.
What might I be missing? I am asking to help my understanding of crew requirements on larger ships and ship design in general.