Travellers Needed! Traveller's 50th

As I had mentioned earlier. The original 1977 Classic Traveller retypeset with all the errata, grammar, and spelling corrections. Printed on A5 as 3 books with a decently made box and priced at $89. Possibly also the other books, 4, 5, 6, 7, and 8 sold separately with the same treatment.

Setting books for each of the settings or eras. Bonus points for Galaxiad.

(Unfortunately Galaxiad would pretty much have to be spun up whole cloth from various tiny bits of information and notes, but a man can dream)
 
So much potential, just sort of lingering, meandering…

Galaxiad could be supercool, what Rob Eaglestone has done is a nice start but it needs someone to really take the reins and start defining the setting. I don’t have a game going right now but my next pitch will be Traveller2000, set in Charted Space 2000 years after the establishment of the Third Imperium. Based on what Rob published after conversations with Marc about Galaxiad but definitely my own home brew.

I like a 5-step paradigm to my tech progression so…

Early: TL15 (2 disadvantages)
Basic: TL16 (1 disadvantage)
Standard: TL17 (CSC)
Advanced: TL18 (1 advantage)
Ultimate: TL19 (2 advantages)

So the setting is basically TL17 whatever that means lol. Which means the Mcguffins are are TL20+…
 
So much potential, just sort of lingering, meandering…

Galaxiad could be supercool, what Rob Eaglestone has done is a nice start but it needs someone to really take the reins and start defining the setting. I don’t have a game going right now but my next pitch will be Traveller2000, set in Charted Space 2000 years after the establishment of the Third Imperium. Based on what Rob published after conversations with Marc about Galaxiad but definitely my own home brew.

I like a 5-step paradigm to my tech progression so…

Early: TL15 (2 disadvantages)
Basic: TL16 (1 disadvantage)
Standard: TL17 (CSC)
Advanced: TL18 (1 advantage)
Ultimate: TL19 (2 advantages)

So the setting is basically TL17 whatever that means lol. Which means the Mcguffins are are TL20+…
I wonder if Mongoose have learned the same lesson that WotC did from TSR going bust?

One big takeaway from that was that publishing different settings for your game fractures the audience: if your party are playing Traveller in the Galaxiad setting and my party are playing in the 1105 setting (and her group are playing in Year Zero and his group are playing in TNE) then every setting book you publish only sells to a smaller group of your customers.

I loved AD&D 2e and the golden age of campaign settings it produced, but they were recognised as being one of the reasons TSR died (although God knows there was no shortage of reasons with the way the company was run).
 
There is no reason that adventures could not be era neutral.

Core rule books are supposed to be generic, they are not, they are Third Imperium

Era books could be one offs.

Adventures can be era neutral even setting neutral

Equipment books can be era neutral based on TL and setting tech paradigm (HG, CSC, Vehicles and Robots are meant to do this...)
 
... The original 1977 Classic Traveller retypeset with all the errata, grammar, and spelling corrections. Printed on A5 as 3 books with a decently made box and priced at $89. Possibly also the other books, 4, 5, 6, 7, and 8 sold separately with the same treatment.

This, but printed in the original Digest size, not GW's UK A5 reprint size.
 
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