Personally, I'm a big fan of the new Trivial character system. While counterintuitive, I find that its generality in stats actually provides more specific information than just the skills themselves.
What specific skill the character WOULD have rolled against if they were fully built is irrelevant, the Referee doesn't have to decipher anything beyond the simple yes / no.
By bypassing the traditional skills, we actually know more about the NPCs specialization than we would if we built him normally. Give them carouse 2 and that means they have Carouse 2. give them a Gang life AOC of 2 and you know that if they're at a gang party they have the equivalent of Carouse 2 but maybe would be equivalent of untrained -3 at carouse in a backyard BBQ. And this level of specialization can be applied to every skill in the game.
Advocate? - They know a few phrases and legal defenses against common gang related charges but would be unable to argue against starport fines or infractions.
Medic? - They can treat common bullet wounds but are woefully out of their depth with even the simplest case of food poisoning.
Firstly, if they gave the NPC Streetwise 2 then you would NEED to know all 6 stats to determine the total bonus. By giving you AOC 2 you know that the total is 2 without having to worry about how they came to that answer. You can represent a crowd of gang members with disparate stats but with the understanding that they end up the same. (Gang member 1 might have a SOC +5 but actually be untrained in Streetwise giving them a -3, gang member 2 might have Streetwise 1 but a +1 somewhere) that way the referee can describe them differently but be confident that they all basically average out in the event the Travellers interact with 1 rather than the other.How is AOC (Gang Life) any more useful or informative than Streetwise 2?
You're not supposed to take their AOC and then attempt to map it onto an existing skill. The GM just has to ask themselves "Does this task in any way relate to their AOC: yes or no?" If yes, they roll with +2. If not, straight roll.How is AOC (Noble Social Climber) better than Carouse, Persuade, Art, Diplomat, Language (Any)? The Referee still has to decipher what skill to use for a check, and we don't even have a SOC stat to work with.
What specific skill the character WOULD have rolled against if they were fully built is irrelevant, the Referee doesn't have to decipher anything beyond the simple yes / no.
By bypassing the traditional skills, we actually know more about the NPCs specialization than we would if we built him normally. Give them carouse 2 and that means they have Carouse 2. give them a Gang life AOC of 2 and you know that if they're at a gang party they have the equivalent of Carouse 2 but maybe would be equivalent of untrained -3 at carouse in a backyard BBQ. And this level of specialization can be applied to every skill in the game.
Advocate? - They know a few phrases and legal defenses against common gang related charges but would be unable to argue against starport fines or infractions.
Medic? - They can treat common bullet wounds but are woefully out of their depth with even the simplest case of food poisoning.
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