More maddeningly the same author in the same book often makes this assertion.
I know, I know.
And the Imperial Army. I don't subscribe to this individual worlds raise the Imperial Army, I think the army is enlisted from the core worlds and then stationed far from home. Anyone who enlists in the Imperial Army in the Spinward marches is likely to find themselves serving in Corridor or even further afield.
I would do it differently as well. I'd have the Imperial Army funded and raised solely by the Iridium Throne. There are plenty of miserable backwater planets where people would jump at the chance to do a term if meant leaving their dead end world forever. Where I differ is that IMTU I would raise and train troops at the subsector level (so I won't waste time and money transporting them if they wash out or get injured), train them at a central subsector Imperial Army training base/depot, then transfer troops to units garrisoned in other subsectors. I would make sure that units were made up of troops from different worlds, so Imperial Army culture and standard Galanglic would be predominant (somewhat similar to the French Foreign Legion. People with many languages and cultures would adapt and conform through indoctrination, social and disciplinary pressure, and the natural tendency of human beings to go along to get along). In MgT 2e, the Core sector has its share of problems and unrest, and the Imperial Army would be wise to garrison the Core sector with troops from other places. Historically, the USSR was good at this. If there were unrest in Kazakhstan, it would be put down with troops from Russia. If there were unrest in Russia, it would be put down with troops from Kazakhstan.
Another thing I'd do if it were up to me is make terms 10 years long, so I don't use up a quarter of a soldier's term in training and transportation to his first unit.
If I am filthy rich I can begin buying land, property rights and industries on the world I am named as subsector duke of. After a thousand years my family is going to own the world, or at least the bits that make money.
Absolutely. That noble family would own everything worth owning, hire local managers to do the unpleasant task of managing the poors, and be rich enough to swing elections and generally make sure the planetary government works hand in glove with the noble fiefholder family to make sure taxes are paid and the noble family and the planetary elite get richer and richer.
I wonder how much of the Imperial taxation is the subsector duke's kickback? How much does the sector duke then skim off the top?
IMTU it's always been 10 percent. The planetary government collects 10 percent of the world's GDP for the fiefholder (and whatever else the planetary government needs to run itself; another way making sure the planetary government doesn't have that much money to raise powerful armies and fleets). The planetary fiefholders pay the subsector duke 10 percent of what he collects, the subsector dukes pay 10 percent of what they collect to the sector duke, the sector dukes pay 10 percent to the domain archdukes, and the archdukes pay 10 percent of what they get to the Emperor. I've never calculated this out, and it might be a stupid idea.
Or, it could be that each planet pays 10 percent of its GDP to the Iridium Throne, and each level of fiefholder skims 1 percent off the top, so 1% for the world fiefholder, 1% for the subsector duke, 1% for the sector duke, 1% for the domain archduke, and 96% for the Iridium Throne. Or 10% at each fiefholder level, and the Throne gets 50%.
Or, it could be the fiefholders tax and rent lands at whatever they want as long as the Throne gets 10% of each world's GDP.
IMO it would be driven by who funds what. If the Throne is paying for the Imperial military and bureaucracy, it's going to want more money. If fiefholders have legitimate reasons for needing more money (maintaining household troops of a strength to deal with realistic threats on the world or the subsector, paying for fiefholder operations, incentives for administering miserable backwards worlds, etc.) then fiefholders at every level would get more.
All the more reason for sector dukes to keep subsector dukes in competition with each other...
Absolutely, so when a duke gets ambitions, his fellow dukes won't come to his aid when the Emperor sends the IN to arrest him for treason.
Someone should make a Traveller total conversion mod for Crusader Kings 2. Then we could get a real taste of feudal shenanigans in a Traveller context.
It is notocable that during the Rebellion period an awful lot of Imperial forced did exactly as they were ordered to by Emperor Lucan.
I have yet to see a treatment of the Imperial Army that does it justice. Too much fanon too little canon and a lack of expertise in military logistics.
I do not believe this. I believe there is a standing Imperial Army you can enlist in from any world in the Imperium, just like the Navy, and that this army is then bolstered by requisitioned planetary armies and mercenaries. One reason - logistics.
Agreed. The Throne needs its army to be loyal to it alone. Though I think Imperial Army units would be raised and stationed in their home sectors, because of transportation time and costs. Planetary armies, mercenaries, and huscarles / noble household troops would perform internal security during peacetime and be the first line of defense during wartime. The Imperial Army would take over once it has mobilized and moved to the war zone.
IMTU: There are strong Imperial Army units in every subsector, strong enough to take down several middling planets at once or cause severe damage to one high population high tech world, and that's without the support of the Imperial Navy. With Navy support, it's over before it begins, but the IN can't be everywhere, so the Imperial Army is always ready to fight unsupported. There is at least one Salusa Secundus type world in each subsector, and multiple Imperial Army training bases for different environments. The Imperial Army doesn't have the glamor and fame of the Imperial Marines, but Imperial Army units pride themselves on being tougher because they endure long term deployments to the full range of horrible planetary environments with only a fraction of the support Imperial Marines receive. An Imperial Marine drops from the sky, clad in battledress with his FGMP blazing, accomplishes his objectives, and leaves. An Imperial Army soldier becomes one with the environment, speaks multiple languages, deals with the indigenous poors, and is capable of doing a great deal with relatively little support for years on end. Stoicism is a primary virtue of the Imperial Army IMTU.
I don't think the author has much of a background in military logistics.
Agreed, agreed, but people can't be experts in everything.
All previous canon agrees that the Imperial Army of 1105 is equipped to TL15 standard, with a very limited relic of TL14 forces. The logistics of a TL11 world in the Imperium training its Army to TL15 standards...
Combining planetary army units of varying languages, cultures, doctrine, and TL would be a nightmare. The comms wouldn't be interoperable. Troops would be untrained or barely trained on TL15 equipment, tactics, and doctrine. They'd have little or no experience conducting combined arms operations with Imperial Army and Imperial Navy elements. Planetary forces accustomed to keeping the local population in line would be completely unprepared to face front line elements of Solomani and Zhodani forces. The worst part is that getting everyone ready to operate with each other would cause delay after delay before the units could engage the enemy. Unless that doesn't matter to the Imperial Army, and planetary forces are used as cannon fodder. Maybe these structural problems contribute to why the Imperium has never made much progress against the Zhodani in the Marches and could only conquer a quarter of the Solomani Sphere despite its overwhelming numerical and industrial advantage.
It reminds me more and more of the EU every day.
I'll refrain from sharing any comments either way, since I don't want to derail this interesting discussion. Though I will say that the world is going through an upheaval. As the Chinese saying goes, "May you live in interesting times." I just hope that our fellow Travellers and their families stay safe.
I would argue that the subsector duke is above any planetary law and interprets Imperial law to their own advantage, within limits constrained by their neighbouring dukes and the subsector duke.
Absolutely agreed. Attempting to enforce planetary law on an Imperial noble or his staff/troops/etc. could be construed as treason, although getting the support of Imperial assets would require explaining the whole business, which the noble involved may not want.
Idea: Since starports are under Imperial law and Imperial law doesn't deal with personal behavior, they could be absolute pits of vice, refuges for violators of planetary law, and so on. Startown could be a breath of fresh air compared to the no holds barred goings on in the Starport Special Tourism Zone. The Solomani aristocracy probably set it up that way so they could keep snorting mountains of "Terran Pearl" off of iridium platters (or worse) without having to care about pesky planetary laws. "Starport privileges" could be used to influence planetary movers and shakers. Starship crews, offworlders, and starport workers could be very popular people due to their access to the craziest clubs on the planet. Think of the stories: Amazing duty free shops. The top floor pleasure lounges of the Travellers' Aid Society. Bowls of "Terran Pearl" right on the bar. A stampeding K'Kree, too drunk to get the bag off his head. A Vargr so lit he's letting people lead him around on a leash for free drinks. The roughest toughest bouncers on the planet, backed up by Imperial Marines. It could be a reason why spacers do that job and travellers live that life. Every starport is a new crazy party, and they can't give up the lifestyle. This could lead to many patron connections. "Oh yeah, the Marquis of Fornice, I partied with him in the Iridium Club on Mora. Did you know he's a huge patron of the arts?"
Sort of like the EU but with its own military...
So now nobles are only political sometimes? So what the dickens are they the rest of the time? Estate managers and gamekeepers?
Groundskeepers. I know. Its's a design choice that I disagree with. These are wealthy aristocrats, frequently with a military background, who get their titles and authority from the Emperor of 11,000 worlds. I have a hard time accepting that these people would be so aloof and not be constantly working to control and influence their fiefs and gain more wealth and power.
The Imperium has a very low tolerance for worlds invading other worlds, or military coups brought about by external forces
I quote:
" The government on Quiru is a military junta which is the result of a mercenary operation. Imperial force has not yet been brought to bear."1105
Then there is the ongoing situation on Vilis and Garda Vilis.
The Imperium forbids this and would intervene, interdiction followed by "re-education"
There would be a lot more if we were told how it actually works.
Third Imperium states that the Imperium allows member worlds to invade each other in the context of "limited conquest". Only multi-world blocs and alliances are prohibited.
...the Imperium does allow limited conquest to occur between worlds. pg. 24 Third Imperium.
The word conquest carries the implication of keeping territory and spoils indefinitely, not just winning a war and extracting concessions. Hmmm, this could lead to centuries of bad blood, feuds, and revanchism between worlds.
I have a hard time with this design choice as well. One would think the Imperial fiefholder of the targeted world would be quite irate if his quiet life were interrupted by an invasion and crowds of poors rushing into his estate to find refuge and demanding that he "do something". I guess a way to interpret this is that this is one of the reasons the nobility work hard to prevent the poors from launching interplanetary invasions, and a reason why fiefholders maintain their own military forces. Merely positioning household ships above major cities would serve as a warning to hostile forces to steer clear or involve noble forces, and, by implication, Imperial forces. Or, complications with the invading world's fiefholder at the very least. Unless the invasion is his plan and serving his interests. The potential of noble house vs. noble house revenge and counter revenge runs very deep indeed. This creates many opportunities for well paid skullduggery at the traveller party level.
Armed conflicts between blocs of worlds or subsectors are forbidden pg. 11, Third Imperium.
Friction occurs between sectors of the Imperium, subsectors of each sector and often between worlds. In the latter case, squabbles can result in armed conflict, which are usually resolved by the parties involved without Imperial interference. pg 11, Third Imperium.
The Imperial government considers war between worlds as a necessary outlet. Of course if things start getting out of hand the subsector duke can invoke Imperial law and put an end to it, or pick a side and involve subsector Imperial forces.
Should a conflict escalate to war, it is not above the Imperium to pick sides. Assistance to one side or the other may sometimes be granted when it is deemed in the empire’s best interests. pg. 7, Third Imperium.