MrHemlocks said:
technology ideas that the original 1970s game
Some of this comes down to the general game style.
1) At first, lets examine technology related game mechanics and ideals and not technological science details.
We are still cave men.
The general feel of the game has not changed. Technology advances. Thousands of years of society advances and learning from its mistakes have occurred. Emperors and nobles rule. We are still neanderthals that act on base instincts. Lots of stress on combat and violence. No change in this philosophy in the Mongoose release.
Ships still need crews.
People are still needed to push buttons, pull levers or just talk to the computer and tell it what to do. With the Mongoose release there are some technologies which seam like they would have capability exceeding the average meat bags capabilities. Autodocs to replace medics. Servitor bots to replace stewards. Combat Drones to replace security personnel. Repair Robots to replace engineers. "The number of crew on a ship varies depending on its level of automation and complexity" But no details are given to describe how automation, computers, and robotics could alter the crew requirements. The general concept is still that real people, the players characters, are needed to operate the ships.
2) Chapter tech breakdown.
CHARACTER CREATION
Still a good portion of skills that are low or non technical. Gambling, Streetwise, Admin,
Skills gained are still tech level independent. See more below in the skills chapter.
Mongoose does incorporate a home world in character generation. High tech worlds and low tech worlds provide a unique background skill. However whether a character comes from a high tech or low tech world makes no difference in what careers or specialties they have access to. Technology does not effect a characters ability to learn more technological skills like Engineering, Astrogation, Robotics and so on.
The chargen changes in Mongoose are more about starting the role playing experience off and have little to do with changes in technology.
SKILLS AND TASKS
Lots of new technological skills are available.
Skills are still tech level independent. Mechanic can work on a steamboat or an airlock. Gun combat (Slug Pistol) skill can be a TL3 antique pistol or a TL 13 Gauss Pistol. Engineer (Jump) is good for TL10 Jump one drives and TL15 Jump 6 drives.
......
Sorry, out of time. I gotta go.
Overall, technology changed little in regards to general game style and I believe the areas most needing an "update" between the '70s vers and Mongooses version were updated. Specifically equipment and some ship design (mostly computers).