Traveller Release Schedule 2024

At risk of repeating myself here...

A book of Monsters would be a great addition, a first volume could collate those from various adventures into a single book with more to follow - there's plenty of source material "out there" in other genres

IMHO Traveller would benefit from a book of vignettes, mini-scenarios which last a few hours adding variety and interest. As an example, my players are currently on Gorram and investigating why there is a shortage of spares at the starbase - not the primary reason for them to be there - so I decided there is a bonded warehouse on a restricted part of the Starbase which the players investigated and found more spares than recorded on the central system. A side note on the main adventure, but something easily dropped into other adventures

We have plenty of mega-themed campaign settings, I will pay good money for a source book of unusual events, situations and circumstances which can befall my team of Travellers just scraping by

More focus on micro events rather than macro events, for me, FFW is a distraction, a backdrop rather than something to get deeply involved in
Mini scenarios would be most welcome, perhaps including the best of the Journal of the Travellers Aid Society scenarios.
 
Totally. We want stuff we can use, day-to-day, in the game. Books of quasiscientific mumbo-jumbo have little impact on actual games. E.g., is that star a G3 or a G5? What does that even mean for a RP game's plot and characters. Nothing, really.
I want to know what are the predators on WorldX, a book of 99 unpredictable outcomes, something like the old "citizens" and "patrons" books, tons of vehicles, more careers (wet navy, air force, 'technomage', etc, etc ), more equipment. All very useful, and will help new players get into the game, rather than having them get sucked into debates about the cubic volume of a jump drives, or how often their socks orbit their pants in low G.
Orbiting socks.:LOL: I realise some people are really into maths and love technical details, but most of us just want cool adventures in space.
 
I can technobabble as well as any person who went to an Institute of Technology, but I only do so for the sake of verisimilitude. And I am fairly certain that one of my players has only the slightest notion of the difference between a star and a planet*, and that's OK. We're having fun.

*And I'm not talking about brown dwarves and their ilk.
 
Exactly, Seffix. We need basic awareness of basic science to make it a science-fiction RPG, if only to make the technobabble convincing (see Star Trek NG for endless examples or rerouting the blah-de-blah.)

I used to spent hours happily designing ships, robots, and worlds, until I realised that 95% didn't matter to the actual running of the game. And from the players POV, 99% of it was irrelevant. I realised that I might just as well decide on the spot that Ship X was size Y and had 25 guns, or this Robot could do this but not that. Star A is red, and so World B is a bit cold.
Unnecessary details drain a GMs time and can even put off new GMs faced with buckets of charts. But I think sci-fi games tend to attract those with an eye for detail. But it can get in the way, especially if there is any sense of it being "official". Numerous queries/complaints here can be answered with "See Rule Zero".

This is why I want more books, as I said before, about things that do matter to the ongoing running of a ROLEPLAYING game. I don't play it as a simulation, because as we all know, Traveller is set in a sort of 1970s projection of the future anyway. i.e., we already know the current projection of the future is very different. Hence, the fruitless arguments here about engineering of something-made-up-anyway.

Don't get me wrong, it is still a damn fine game, and I am glad that Mongoose is supporting it (and us).
 
^ and one could say that a game no matter how good is largely defined by its setting... ie no matter how good the game is if the setting stinks the game will stink for what fun would it be for players to actually play.. you know.. role-play

The rules and mechanics are a game's brain... necessary to live... but a games setting is it's heart and without which.. the brain dies...
 
I disagree. Sure, if you are doing a licensed product, you need a specific setting. But Traveller and Charted Space are not the same thing.

Traveller is a set of rules for playing sci fi adventures. It is explicitly designed to cover a wide range of settings and, in particular, homebrew settings. If you read Book 0 "An Introduction to Traveller" it talks about this very thing.

Yes, Charted Space is by far the most popular setting for Traveller. But Traveller precedes Charted Space and exists independently of it. 2300 is also Traveller. Mindjammer is also Traveller (though it also has a version for FATE). Pioneer will be Traveller.

And, arguably, all the Cepheus derived settings (Hostile, Clement Sector, etc) are Traveller.
 
got my copies of Aliens IV and D&D today. Way too much to read in one sitting even for a voracious reader type like me but started with the Aliens book and once I started the chapter on the Sueratt.. I couldn't put it down. Very well written and a highly interesting species. Add in the two Hiver Federation jobs.. that look really interesting on a skim... and this one easily gets the vote for favorite/best of the four.

Well done to whoever wrote that...
 
September
The Borderland:
Comprising two system clusters in the Reach on the edge of the Great Rift, the Borderland is the perfect sandbox for a campaign - plenty of places for Travellers to explore but confined enough for a Referee to predict where they will go next! This book fleshes out the worlds and peoples of the Borderland as a backdrop to an entire Referee-created campaign.

Will this just be a compilation of the old MGT1 Borderlands Profile books (Arunisiir, Inurin, Tanith, Umemii, and Wildeman) or will it have new material?
 
Please note that release dates listed here are expected PDF releases and pre-order dates - printed editions will likely appear 3-4 months later. Though we will be updating this particular post rather than appending more, you are welcome to make comments and ask questions in this thread!

August
War Fleets of the Fifth Frontier War:
A deep dive into the mighty fleets of the Imperium and Zhodani clashing in the Fifth Frontier War, this book covers naval doctrines, fleet tactics and individual warships. A chapter is dedicated to each class of vessel, giving the Referee a superb perspective of what life is like on these ships, as well as the ability to set the scene if their Travellers end up serving aboard one... or are captured by one side or the other.

Opening Moves: This extended adventure showcases the state of play on the eve of the war, describing the early clashes along with activities on the periphery, such as small forces in the Trojan Reach and Zhodani allies there. Word is spreading that the Zhodani have invaded, but there are no clear orders. Best decisions must be made, making a token defence at an outmatched system and maybe surrendering.

September
The Borderland:
Comprising two system clusters in the Reach on the edge of the Great Rift, the Borderland is the perfect sandbox for a campaign - plenty of places for Travellers to explore but confined enough for a Referee to predict where they will go next! This book fleshes out the worlds and peoples of the Borderland as a backdrop to an entire Referee-created campaign.

November
Core Expeditions:
The Zhodani expeditions towards the galactic core are perhaps the greatest exploratory endeavours Humaniti has ever attempted. What drives them? What have they encountered? What is it like to be part of their scouting fleets or outpost building crews? Take part in pushing back the frontier on the very cutting edge of Charted Space.

In the works and to be slotted into the schedule in the not too distant future:

Legend of the Sky Raiders
Pioneer
Singularity
2300AD: Invasion
2300AD: Building the Frontier
FFW: Riverland Front
FFW: Brushfires
FFW: Consular Envoy
FFW: The Lanth Campaign
The Ine Givar
Armies of the Fifth Frontier Wat

As noted before, everything is subject to change and rescheduling, but all the titles above have either already been written and are undergoing layout, or are in some stage of writing!
Is the Borderlands getting fixed in the Borderlands book, or will you just be copying and pasting errors from previous editions? The Borderlands is My favorite place to play in and to run games. I sadly know the Borderlands better than I know My own island and My island is only 2 square kilometers and only has 2,000 people living on it. lol

Core Expeditions will be badass, I hope. I always was fascinated by the Zhodani's drive for the Core.

As far as the 5th FW books. I may buy them eventually, just so I can see what in there would affect the Borderlands areas. They are not a priority since We don't play in the Marches and none of Us really want to play in a warzone, too close to real life.
 
Everything is getting revised - was there anything in particular you wanted to raise?
Nope. I love the Borderlands. You already know how I feel about the descriptive writing not matching the UWPs. So, keep the descriptive writing and change the UWPS to match the description or keep the UWPs and change the descriptive writing. I think it would take less work to just change the UWPs, but then the Travellermap won't be accurate with the new material. There are no truly good solutions. They all have their upsides and downsides. My big thing is just that everything is internally consistent.
 
got my copies of Aliens IV and D&D today. Way too much to read in one sitting even for a voracious reader type like me but started with the Aliens book and once I started the chapter on the Sueratt.. I couldn't put it down. Very well written and a highly interesting species. Add in the two Hiver Federation jobs.. that look really interesting on a skim... and this one easily gets the vote for favorite/best of the four.

Well done to whoever wrote that...
So you've just bought 5th edition D&D? What do you think? I've played D&D for 40 years on and off, but 5th edition is the first time I've actually bought the rules and been the DM. I've lost decades to the Cthulhu cult...
 
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