Alqualonde
Cosmic Mongoose
One of the main difference between D&D and Traveller is that the PC are not world-shattering super heroes that are destined to kill dragons and kick Orcus' butt. Just ordinary heroes : a more or less average joe thrown in an exceptional situation.
Taking on a couple of goons, will be dangerous. Like in real life, getting shot, even once, is not an option. You might not die outright, but it might leave you unable to keep fighting or moving (an easy target for your opponents).
So you'll need to be more tactical, choose when & where to fight, use cover, bring friends, etc...
I guess your first fight was one of the worst kind (at least in Traveller), point-blank fight against a fanatic with a blade. Your opponent was fighting to the death and had the range advantage on you.
I remember the 1st time I played Twilight 2000. By the end of the scenario, half of our unit was dead and only 1 character was unhurt (ironically it was the medic). And we had the element of surprise, were attacking by night in winter & had recon the area beforehand.
Taking on a couple of goons, will be dangerous. Like in real life, getting shot, even once, is not an option. You might not die outright, but it might leave you unable to keep fighting or moving (an easy target for your opponents).
So you'll need to be more tactical, choose when & where to fight, use cover, bring friends, etc...
I guess your first fight was one of the worst kind (at least in Traveller), point-blank fight against a fanatic with a blade. Your opponent was fighting to the death and had the range advantage on you.
I remember the 1st time I played Twilight 2000. By the end of the scenario, half of our unit was dead and only 1 character was unhurt (ironically it was the medic). And we had the element of surprise, were attacking by night in winter & had recon the area beforehand.