IMHO Traveller adventures offer a more open framework for the referee to improvise and flesh out - requires more work than a D&D module. Players have more options available too, so having a suite of options available to “plug and play” helps me adapt to rapidly changing circumstances
No, that’s absolutely a fantastic idea.I don't know, maybe I'm the only one who would find that cool.![]()
You're right, there's no reason to wait for a book that probably would never come, best to scratch my own itch.Anyway, I say go for it and good luck! I’d be interested in seeing it, it’s one of those time-saver things that could end up being invaluable to ref with little time to prep.
Certainly would be interested in such a in-game culture / psychology book, without an automatic dissemination of personality traits because, based on other rule-systems, I haven't seen that works yet. Maybe yours would be different ...That's cool, thanks for sharing!
That being said, I was thinking of a building book more than a list of premade characters. Something having rules to build a psychology, relate the NPC to their culture, create some personal traits, maybe insert them in a group or family, etc. Like the Word Builder Handbook or the Robot Handbook, but for people. We're already half way there, with the character creation system and its careers. But it falls short of deciding of a personality for the character, because that's player's agency. A NPC Handbook would fit nicely between the character creation rules and the Aliens of Charted Space cultures, allowing to build memorable NPCs. I don't know, maybe I'm the only one who would find that cool.![]()
But I want to....Just a quick note - we don't expect anyone to buy every Traveller bookWe regard Traveller as a framework, a toolkit to which players can add to as they see fit for their own campaigns.
I am in this picture and... I'm okay with it.But I want to....![]()
Funny you say this, just the other day I was reminiscing about the art in the 70’s/80’s Traveller stuff… like the guy in LBB4 with the laser carbine… or the steampunk-style view of the original Leviathan… all those lovely B&W line drawings… absolutely evocative to my pre-teen self back then.The tech and ships seem too bright, too colourful now ....
We're kind of conditioned these days to judge everything against something else, but it's possible to like both as well.Funny you say this, just the other day I was reminiscing about the art in the 70’s/80’s Traveller stuff… like the guy in LBB4 with the laser carbine… or the steampunk-style view of the original Leviathan… all those lovely B&W line drawings… absolutely evocative to my pre-teen self back then.
But I do love what Mongoose is doing with art and layout. Personally I want the game to be flashy and evocative and modern - but as simple to play as it was back in the day. Lots of people on Reddit are asking “what books do I need?” and everyone responds similarly - just Core, and if you want gear then CSC, and if you want ships then HG, etc.
I think Mongoose has been doing such great and respectful work in keeping the game alive. But clearly the old material still works. Just keep Travellin’ my friend.
Yes, I liked the B&W art. But I love the new 2nd edition artWe're kind of conditioned these days to judge everything against something else, but it's possible to like both as well.. I still love the old black and white illustrations but really love the modern colourful mongoose versions too. If colourful brings in the cashflow to keep traveller going then I'm all for it
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Star Wars and 2001 always has been in colour. Dr Who wasn't. But maybe you didn't have a colour telly. My parents were late in buying a colour telly, so I saw most programs in B&W as well.For myself I guess being brought up with Star Wars and 2001 made me feel that colour
That sounds more Space 1999 and Thunderbirds which were originally emphasising Gerry Anderson's intricate models and puppets, as well as Sylvia Anderson's plush sci-fi styled clothing, offset by the gritty environment.I guess I would just prefer to see the ships looking more worn, being used seeing them docking or fighting in space, and looking cool sitting on landing platforms
I meant the ships are not overly colourful in Star Wars or 2001Star Wars and 2001 always has been in colour. Dr Who wasn't. But maybe you didn't have a colour telly. My parents were late in buying a colour telly, so I saw most programs in B&W as well.