Traveller Release Schedule 2024

I buy pre-scripted Adventures to increase productivity while I am busy with other life matters, and for story telling - I actually read more adventures than I read fiction paperbacks, these days. Also to pilot introductory adventures that introduce players to the game. And to gain insight what the game makers find reasonable in terms of reward payments, npc sizes, size of stash finds, plot complexity, and so on.
Really enjoyed all the Traveller Adventures that I have read/played, modern and classic. The only upset is buying an adventure and finding there are no building maps and city maps provided. Yes, improvisation is still key in making the challenges amenable to the capacities of the group.
 
IMHO Traveller adventures offer a more open framework for the referee to improvise and flesh out - requires more work than a D&D module. Players have more options available too, so having a suite of options available to “plug and play” helps me adapt to rapidly changing circumstances
 
I buy pre-scripted Adventures to increase productivity while I am busy with other life matters, and for story telling - I actually read more adventures than I read fiction paperbacks, these days. Also to pilot introductory adventures that introduce players to the game. And to gain insight what the game makers find reasonable in terms of reward payments, npc sizes, size of stash finds, plot complexity, and so on.
That's why I buy adventures as well. I don't like playing them, but they are good demonstrations / sources of inspiration and of lore. I also sometimes use them as "current events" in my games - things the characters hear about but are not involved with (or at least, not directly). This makes worlds feel more alive.
 
The only problem I have with Mongoose Traveller now is all the books are so expensive and there are so many of them. £40 each for all of them. Thats just priced me out of buying new stuff. I cant afford that for every book. When you look at D&D there are only three books you really need and they are all less than £30. I just feel Mongoose is going a bit bonkers with all the books. Just loses me completely on how many there are now just for Traveller alone.

Used to be the case you could get by with the little black books set and a few extra small expansions and adventures. Not so anymore. Now you have books on just bounty hunters costing £40 each, books on just universe creation for another £40, books supplementing other books all for £40 each, books that require other books all for £40 each, now we have fairly modern books that I already have any am happy with getting updated for £40 each.

What a world. Well I dont agree with it and I am not buying into it. Sorry. I have three D&D books. I have around four Traveller books two from the first Mongoose version (Spinward Marches has never been bettered) and a few of the CT books + LBB set that I cant part with. That does it for me I can get by with those perfectly well.
 
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The only problem I have with Mongoose Traveller now is all the books are so expensive and there are so many of them. £40 each for all of them. Thats just priced me out of buying new stuff. I cant afford that for every book. When you look at D&D there are only three books you really need and they are all less than £30. I just feel Mongoose is going a bit bonkers with all the books. Just loses me completely on how many there are now just for Traveller alone.

Used to be the case you could get by with the little black books set and a few extra small expansions and adventures. Not so anymore. Now you have books on just bounty hunters costing £40 each, books on just universe creation for another £40, books supplementing other books all for £40 each, books that require other books all for £40 each, now we have fairly modern books that I already have any am happy with getting updated for £40 each.

What a world. Well I dont agree with it and I am not buying into it. Sorry. I have three D&D books. I have around four Traveller books two from the first Mongoose version (Spinward Marches has never been bettered) and a few of the CT books + LBB set that I cant part with. That does it for me I can get by with those perfectly well.
I don't want to even count My D&D books. I likely have over 100.
 
The only problem I have with Mongoose Traveller now is all the books are so expensive and there are so many of them. £40 each for all of them. Thats just priced me out of buying new stuff. I cant afford that for every book. When you look at D&D there are only three books you really need and they are all less than £30. I just feel Mongoose is going a bit bonkers with all the books. Just loses me completely on how many there are now just for Traveller alone.

Used to be the case you could get by with the little black books set and a few extra small expansions and adventures. Not so anymore. Now you have books on just bounty hunters costing £40 each, books on just universe creation for another £40, books supplementing other books all for £40 each, books that require other books all for £40 each, now we have fairly modern books that I already have any am happy with getting updated for £40 each.

What a world. Well I dont agree with it and I am not buying into it. Sorry. I have three D&D books. I have around four Traveller books two from the first Mongoose version (Spinward Marches has never been bettered) and a few of the CT books + LBB set that I cant part with. That does it for me I can get by with those perfectly well.
While what you say is true, I have to say that Mongoose did a really good job with the updated Core rulebook - it literally has everything you need to play Traveller for years and years, including rules for designing your own starships, world-building, and more.

Most of the other Traveller books I've purchased, while interesting, will more than likely end up sitting on the shelf rather than seeing any action.

Only one I'd really recommend for general play is the Central Supply Catalogue, but even that is only more of what's already a generous selection of equipment in the Core book.
 
Pre-scripted adventures pieces I use the most are the setting, timeline, and people. The Travellers make mincemeat out of the rest.
 
Most of the other Traveller books I've purchased, while interesting, will more than likely end up sitting on the shelf rather than seeing any action.
I love the angle of Traveller's building books, for that. The books where you get to build things (vehicles, spaceships, robots, worlds, etc), they feel like minigames rather than elements of the core game. I've just spent a week building a robot following the Robot Handbook, it was a fun experience by itself, and felt not like I was playing Traveller, but playing an other Traveller related game. And indeed, there was probably more to it than the creation of a PC, there is some real meat there. Although, I got very scared skimming through the World Building Handbook and seeing everything I'll have to chew, we'll see if I overcome that when trying it for real. 😅

EDIT: by the way, I would love such book for building NPCs. The Aliens of Charted Space books are great to present cultures, but not much to create individuals, it's easy to fall into cultural clichés if we just use them.
 
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The only problem I have with Mongoose Traveller now is all the books are so expensive and there are so many of them. £40 each for all of them. Thats just priced me out of buying new stuff. I cant afford that for every book.
Just a quick note - we don't expect anyone to buy every Traveller book :) We regard Traveller as a framework, a toolkit to which players can add to as they see fit for their own campaigns.
 
I love the angle of Traveller's building books, for that. The books where you get to build things (vehicles, spaceships, robots, worlds, etc), they feel like minigames rather than elements of the core game. I've just spent a week building a robot following the Robot Handbook, it was a fun experience by itself, and felt not like I was playing Traveller, but playing an other Traveller related game. And indeed, there was probably more to it than the creation of a PC, there is some real meat there. Although, I got very scared skimming through the World Building Handbook and seeing everything I'll have to chew, we'll see if I overcome that when trying it for real. 😅

EDIT: by the way, I would love such book for building NPCs. The Aliens of Charted Space books are great to present cultures, but not much to create individuals, it's easy to fall into cultural clichés if we just use them.
Absolutely - I love those books, too. I was only pointing out that they are far from necessary to play the game, and that if the number of books is putting someone off from playing Traveller, the one Core Rulebook is enough all on its own.
 
EDIT: by the way, I would love such book for building NPCs. The Aliens of Charted Space books are great to present cultures, but not much to create individuals, it's easy to fall into cultural clichés if we just use them.
I am aware of two books that I own but haven't read thoroughly yet - Masks : 1,000 Memorable NPCs for Any Roleplaying Game" (Engine Publishing, see DriveThruRPG) and "Supplement 7: 1.000 Characters" (Mongoose Publishing).
 
Does 1000 characters actually have real RP information or is it like the CT version, basically stats and maybe a name?
 
Does 1000 characters actually have real RP information or is it like the CT version, basically stats and maybe a name?
I dusted off my extended contents (it was an rtf file!) of 1,001 Characters, tidied it up, and attached it as a PDF.

I have captured a screenshot of the first two characters from 1,001 characters and attached it as a PNG file.

HTH!
 

Attachments

I am aware of two books that I own but haven't read thoroughly yet - Masks : 1,000 Memorable NPCs for Any Roleplaying Game" (Engine Publishing, see DriveThruRPG) and "Supplement 7: 1.000 Characters" (Mongoose Publishing).
That's cool, thanks for sharing!

That being said, I was thinking of a building book more than a list of premade characters. Something having rules to build a psychology, relate the NPC to their culture, create some personal traits, maybe insert them in a group or family, etc. Like the Word Builder Handbook or the Robot Handbook, but for people. We're already half way there, with the character creation system and its careers. But it falls short of deciding of a personality for the character, because that's player's agency. A NPC Handbook would fit nicely between the character creation rules and the Aliens of Charted Space cultures, allowing to build memorable NPCs. I don't know, maybe I'm the only one who would find that cool. 😅
 
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That's cool, thanks for sharing!

That being said, I was thinking of a building book more than a list of premade characters. Something having rules to build a psychology, relate the NPC to their culture, create some personal traits, maybe insert them in a group or family, etc. Like the Word Builder Handbook or the Robot Handbook, but for people. We're already half way there, with the character creation system and its careers. But it falls short of deciding of a personality for the character, because that's player's agency. A NPC Handbook would fit nicely between the character creation rules and the Aliens of Charted Space cultures, allowing to build memorable NPCs. I don't know, maybe I'm the only one who would find that cool. 😅
I would likely use it for ideas, but I doubt that I would use the system itself. My most memorable NPCs came not from them being awesome NPCs at creation, but through PCs repeatedly interacting with them and their personality developing over time. My players' absolute favorite was the homeless guy who sat outside of a soup kitchen playing a harmonica for loose change. To this day, I still don't know why they loved him, but they would jump back to that planet a few times a year, just to check up on Charlie.
 
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