PrinceYyrkoon
Mongoose
rust said:Yep, but their job is to govern, not to fight.PrinceYyrkoon said:'Most will hold offices of nobility or military status.'![]()
Still...Id call that an emphasis.

rust said:Yep, but their job is to govern, not to fight.PrinceYyrkoon said:'Most will hold offices of nobility or military status.'![]()
Well, since any plausible fictional state will have military forces, andPrinceYyrkoon said:Still...Id call that an emphasis.![]()
rust said:Well, since any plausible fictional state will have military forces, andPrinceYyrkoon said:Still...Id call that an emphasis.![]()
since the leaders of these forces will always be important personalities,
this degree of emphasis is unavoidable. Even Switzerland has military
leaders among its highest ranking personalities, although their forces
did not fight any war for centuries.
This kind of emphasis, yes. However, the emphasis on combat, weaponryPrinceYyrkoon said:Exactly, thats what Im saying. Unavoidable.
I see your point, but I do only partially agree.PrinceYyrkoon said:Conflict, whether philosophical or physical is always the device used for great storytelling, and, therefore, games, from chess to rpgs. Philosophical conflict in rpgs, is less satisfying, in a way, less visceral, less immediate, and maybe doesnt translate well into games playing. At least consistently. A game has to have danger and excitment to be worthwhile and that, usually, means a simulation of physical combat, either abstractly or in detail.
PrinceYyrkoon said:Conflict, whether philosophical or physical is always the device used for great storytelling, and, therefore, games, from chess to rpgs. Philosophical conflict in rpgs, is less satisfying, in a way, less visceral, less immediate, and maybe doesnt translate well into games playing. At least consistently. A game has to have danger and excitment to be worthwhile and that, usually, means a simulation of physical combat, either abstractly or in detail.
Think of real world people like Marco Polo, James Cook or Jacques-IvesPrinceYyrkoon said:I dont think anyone plays rpgs as pure wargame, but, without the vicarious threat to your characters life, its not an adventure.
rust said:Think of real world people like Marco Polo, James Cook or Jacques-IvesPrinceYyrkoon said:I dont think anyone plays rpgs as pure wargame, but, without the vicarious threat to your characters life, its not an adventure.
Cousteau. They certainly had adventurous lives, although violence and
combat were extremely rare events during those lives.
TrippyHippy said:I would note that the new Dr. Who game deliberately sets out non-violent action as a core theme in the game.
The core rules would do to create them. My point is that after "characterPrinceYyrkoon said:If you wanted to recreate them as characters in Traveller, you would probably use High Guard, right?
TrippyHippy said:I would note that the new Dr. Who game deliberately sets out non-violent action as a core theme in the game.
I'm not sure what you mean by "military emphasis"? Do you mean that 'any game in which there is combat is emphasizing some form of military structure/organization"?PrinceYyrkoon said:Getting back to the military emphasis...
Im not sure which rpg doesnt have a military emphasis.
That's cool. I mean it's why I pose the question and explain my POV.PrinceYyrkoon said:GamerDude
I guess I was talking about a 'martial' emphasis really.