kafka said:
Like
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Dislike
Not a detailed understanding of Interstellar Politics (borders shift and change, as do allegencies without resorting to War!)
Could you explain that further? We never get to see the "small scale" politics since the SM does not has them. "Gateway to Destiny" shows them for the Gateway setting and they are alive there
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Gateway is one area where things are happening. As are Bush Wars in Far Frontiers and Foreven. However, for much of the rest of Chartered Space the borders are relatively static.
One would expect from a game with such a long history the notion of moving and permable borders. Lots of flash but not much bang. As it stands now, we have static empires lined up against each other.
So, overall, the history lacks the dynamic that would make adventuring more fun without going into the full fledged frontier or rebellion or war against all (Virus era). Take M:0 perfect example of lots of little conflicts needed to build an Empire...sure we get Imperial Squadrons doing what Trillion Credit did earlier but nowhere do we see this part of the tapistry of an unfolding story.
Overall low tech feel to the future
That's the GMs choice. The future has a lot of "background" high tech that the GM simply must visualise. I.e Traveller is a fully mature "grav tech" universe. Floating cities, nobles with a "travelling court" (or even court starship), three dimensional city grids for traffic (Think Sten or 5th Element). And the robots. They may not be AI but they have good personality simulators (Good enough for a Valet) so ships can actually be quite "smart". Some of the medizin (Universal Antidote) screams "Nanotech" and a lot of tech is extremly advanced once you look at it. Often it's a matter of the scenario. If you play "border planet of the week" than it's low tech
Yes, it is up to a Referee to embelish the future but it would help if there was some support for that from the game designer. Either as plot hooks to tell the player that they are not in Kansas anymore or just copius amounts of illustrated material that gives a different vibe or feeling. Right now, Traveller still does have an old timers feel to it.
What do you mean with that? Classical "man vs. the universe" setting?
No, it reflects the Science Fiction of the 1940s & 1950s rather than 1970s, 80s, 90s and now the 21st century. Some renovations have been added like more interesting tech but still has an older feel. The game has to feel current by staying one step ahead of the times in which it was published.
Lack of wonder conveyed through the products
Again that's partially a GM thing and part setting. "To boldly go..." is best left to that 2. rate show with the 3. rate Canadian Actor. Traveller has always been a bit "down to earth"
And, again, I think that a good game company should at least provide some of the inspiration to avoid the perspiration. Traveller seems not to have the things that draw people into it. Whither, it be visuals (art), sensory (inspiring text) or aura just a knowledge that some things have changed. Just as all Science Fiction aims to achieve.
Military emphasis/predominance
Can't see that. Sure guns have a bigger place in the sourcebook than butter. But overall Traveller is a "low military" setting that actually makes non-military/civilian campaigns easier than military ones.