Ruralite (Recluce, Farmer and Veterinarian?)

mavikfelna

Cosmic Mongoose
From this thread: https://forum.mongoosepublishing.co...yers-when-creating-a-farmer-traveller.124966/
I've tried to update it based on other's suggestions to make it an interesting and useful class. Let me know what you think. I need a suggestion for the career name, I don't think Ruralite quite fits. But it's not just Farmer, since it's got the backwoods hermit and the Veterinarian as well.

RURALITE (From Mongoose Forum user @agentwiggles with additions from @mavikfelna and @ottarrus[/USER, special thanks to @rinku ] for correcting the career progress numbers.)
[B]Entry[/B]: SOC 5+
Automatic Entry if SOC is 5 or lower.
[B]Assignments
Rustix[/B]: Lives out of sight, convenience, and enforcement of local community
[B]Agriculturist[/B]: Lives at, works or owns a farm or ranch.
[B]Veterinary Specialist[/B]: Works with animals to keep them healthy and productive.

[HEADING=3]Career Progress[/HEADING]
[TABLE width="100%"]
[TR]
[td width="152px"][/td]
[td width="79px"][B]Survival[/B][/td][td width="116px"][B]Advancement[/B][/td]
[/TR]
[TR]
[td width="152px"][COLOR=black]Rustix: [/COLOR][/td][td width="79px"][COLOR=black]DEX 7+[/COLOR][/td][td width="116px"][COLOR=black]INT 5+[/COLOR][/td]
[/TR]
[TR]
[td width="152px"]Agriculturist:[/td][td width="79px"]END 6+[/td][td width="116px"]EDU 6+[/td]
[/TR]
[TR]
[td width="152px"][COLOR=black]Veterinary Specialist[/COLOR][/td][td width="79px"][COLOR=black]INT 6+[/COLOR][/td][td width="116px"][COLOR=black]EDU 6+[/COLOR][/td]
[/TR]
[/TABLE]

Benefits
[TABLE width="100%"]
[TR]
[td width="40px"][B]1D[/B][/td][td width="55px"][B]Cash[/B][/td][td width="176px"][B]Benefits[/B][/td]
[/TR]
[TR]
[td width="40px"][COLOR=black]1 [/COLOR][/td][td width="55px"][COLOR=black]500[/COLOR][/td][td width="176px"][COLOR=black]SOC +1[/COLOR][/td]
[/TR]
[TR]
[td width="40px"]2[/td][td width="55px"]700[/td][td width="176px"]END +1 or STR +1[/td]
[/TR]
[TR]
[td width="40px"][COLOR=black]3 [/COLOR][/td][td width="55px"][COLOR=black]1000[/COLOR][/td][td width="176px"][COLOR=black]Personal Vehicle [/COLOR][/td]
[/TR]
[TR]
[td width="40px"]4[/td][td width="55px"]1000[/td][td width="176px"]Weapon[/td]
[/TR]
[TR]
[td width="40px"][COLOR=black]5 [/COLOR][/td][td width="55px"][COLOR=black]2500[/COLOR][/td][td width="176px"][COLOR=black]Toolkit[/COLOR][/td]
[/TR]
[TR]
[td width="40px"]6[/td][td width="55px"]3500[/td][td width="176px"]Animal[/td]
[/TR]
[TR]
[td width="40px"][COLOR=black]7 [/COLOR][/td][td width="55px"][COLOR=black]5000[/COLOR][/td][td width="176px"][COLOR=black]Pension of 5,000 credits or Land Grant[/COLOR][/td]
[/TR]
[/TABLE]

Pension and Injury coverage the same as the Scout career.
[HEADING=3]Skills and Training[/HEADING]
[TABLE width="100%"]
[TR]
[td width="40px"][B]1D[/B][/td][td width="164px"][B]Personal Development[/B][/td][td width="113px"][B]Basic Training[/B][/td][td width="245px"][B]Advanced Education (EDU 8+)[/B][/td]
[/TR]
[TR]
[td width="40px"][COLOR=black]1 [/COLOR][/td][td width="164px"][COLOR=black]END +1[/COLOR][/td][td width="113px"][COLOR=black]Animals[/COLOR][/td][td width="245px"][COLOR=black]Electronics[/COLOR][/td]
[/TR]
[TR]
[td width="40px"]2[/td][td width="164px"]STR +1[/td][td width="113px"]Survival[/td][td width="245px"]Engineering[/td]
[/TR]
[TR]
[td width="40px"][COLOR=black]3 [/COLOR][/td][td width="164px"][COLOR=black]DEX +1[/COLOR][/td][td width="113px"][COLOR=black]Profession[/COLOR][/td][td width="245px"][COLOR=black]Medic[/COLOR][/td]
[/TR]
[TR]
[td width="40px"]4[/td][td width="164px"]Melee[/td][td width="113px"]Mechanics[/td][td width="245px"]Jack of all Trades[/td]
[/TR]
[TR]
[td width="40px"][COLOR=black]5 [/COLOR][/td][td width="164px"][COLOR=black]Carouse[/COLOR][/td][td width="113px"][COLOR=black]Drive[/COLOR][/td][td width="245px"][COLOR=black]Broker[/COLOR][/td]
[/TR]
[TR]
[td width="40px"]6[/td][td width="164px"]Jack of all Trades[/td][td width="113px"]Electronics[/td][td width="245px"]Science (Life Sciences) or (History)[/td]
[/TR]
[/TABLE]

[TABLE width="100%"]
[TR]
[td width="40px"][B]1D[/B][/td][td width="99px"][B]Rustix[/B][/td][td width="155px"][B]Agriculturists[/B][/td][td width="161px"][B]Veterinary Specialist[/B][/td]
[/TR]
[TR]
[td width="40px"][COLOR=black]1 [/COLOR][/td][td width="99px"][COLOR=black]Survival[/COLOR][/td][td width="155px"][COLOR=black]Animals[/COLOR][/td][td width="161px"][COLOR=black]Medic[/COLOR][/td]
[/TR]
[TR]
[td width="40px"]2[/td][td width="99px"]Gambling[/td][td width="155px"]Mechanics[/td][td width="161px"]Animal[/td]
[/TR]
[TR]
[td width="40px"][COLOR=black]3 [/COLOR][/td][td width="99px"][COLOR=black]Animals[/COLOR][/td][td width="155px"][COLOR=black]Broker[/COLOR][/td][td width="161px"][COLOR=black]Drive[/COLOR][/td]
[/TR]
[TR]
[td width="40px"]4[/td][td width="99px"]Athletics[/td][td width="155px"]Science (Agriculture)[/td][td width="161px"]Electronics[/td]
[/TR]
[TR]
[td width="40px"][COLOR=black]5 [/COLOR][/td][td width="99px"][COLOR=black]Gun Combat[/COLOR][/td][td width="155px"][COLOR=black]Athletics[/COLOR][/td][td width="161px"][COLOR=black]Broker[/COLOR][/td]
[/TR]
[TR]
[td width="40px"]6[/td][td width="99px"]Stealth[/td][td width="155px"]Drive or Flyer[/td][td width="161px"]Science (Life Science)[/td]
[/TR]
[/TABLE]


Ranks and Bonuses
[TABLE width="100%"]
[TR]
[td width="58px"][B]Rank[/B][/td][td width="148px"][B]Rustix[/B][/td][td width="159px"][B]Skill or Bonus[/B][/td][td width="122px"][B]Agriculturalist[/B][/td][td width="166px"][B]Skill or Bonus[/B][/td]
[/TR]
[TR]
[td width="58px"][COLOR=black]0[/COLOR][/td][td width="148px"][COLOR=black]--[/COLOR][/td][td width="159px"][COLOR=black]--[/COLOR][/td][td width="122px"][COLOR=black]--[/COLOR][/td][td width="166px"][COLOR=black]--[/COLOR][/td]
[/TR]
[TR]
[td width="58px"]1[/td][td width="148px"]Hunter[/td][td width="159px"]Profession (Hunter) 1[/td][td width="122px"]Hired Hand[/td][td width="166px"]Profession (Farmer) 1[/td]
[/TR]
[TR]
[td width="58px"][COLOR=black]2[/COLOR][/td][td width="148px"][COLOR=black]--[/COLOR][/td][td width="159px"][COLOR=black]--[/COLOR][/td][td width="122px"][COLOR=black]--[/COLOR][/td][td width="166px"][COLOR=black]--[/COLOR][/td]
[/TR]
[TR]
[td width="58px"]3[/td][td width="148px"]Experienced Hunter[/td][td width="159px"]Gun Combat 1[/td][td width="122px"]Sodbuster[/td][td width="166px"]Science (Agriculture) 1[/td]
[/TR]
[TR]
[td width="58px"][COLOR=black]4[/COLOR][/td][td width="148px"][COLOR=black]--[/COLOR][/td][td width="159px"][COLOR=black]--[/COLOR][/td][td width="122px"][COLOR=black]--[/COLOR][/td][td width="166px"][COLOR=black]--[/COLOR][/td]
[/TR]
[TR]
[td width="58px"]5[/td][td width="148px"]Old Coot[/td][td width="159px"]END +1[/td][td width="122px"]Yeoman[/td][td width="166px"]SOC +1[/td]
[/TR]
[TR]
[td width="58px"][COLOR=black]6[/COLOR][/td][td width="148px"][COLOR=black]--[/COLOR][/td][td width="159px"][COLOR=black]--[/COLOR][/td][td width="122px"][COLOR=black]--[/COLOR][/td][td width="166px"][COLOR=black]--[/COLOR][/td]
[/TR]
[/TABLE]

[TABLE width="100%"]
[TR]
[td width="164px"][B]Veterinary Specialist[/B][/td][td width="178px"][B]Skill or Bonus[/B][/td]
[/TR]
[TR]
[td width="164px"][COLOR=black]--[/COLOR][/td][td width="178px"][COLOR=black]--[/COLOR][/td]
[/TR]
[TR]
[td width="164px"]Vet Tech[/td][td width="178px"]Animal (Veterinary) 1[/td]
[/TR]
[TR]
[td width="164px"][COLOR=black]--[/COLOR][/td][td width="178px"][COLOR=black]--[/COLOR][/td]
[/TR]
[TR]
[td width="164px"]Veterinarian[/td][td width="178px"]Science (Life Science) 1[/td]
[/TR]
[TR]
[td width="164px"][COLOR=black]--[/COLOR][/td][td width="178px"][COLOR=black]--[/COLOR][/td]
[/TR]
[TR]
[td width="164px"]Senior Veterinarian[/td][td width="178px"]EDU +1[/td]
[/TR]
[TR]
[td width="164px"][COLOR=black]--[/COLOR][/td][td width="178px"][COLOR=black]--[/COLOR][/td]
[/TR]
[/TABLE]


Mishaps
[TABLE width="545.15pt"]
[TR]
[td width="40px"][B]1D[/B][/td][td width="687px"][B]Mishap[/B][/td]
[/TR]
[TR]
[td width="40px"][COLOR=black]1 [/COLOR][/td][td width="687px"][COLOR=black]Severely Injured. Roll twice on the injury list, take the worse results.[/COLOR][/td]
[/TR]
[TR]
[td width="40px"]2[/td][td width="687px"]Injured. One stat is reduced by 1d6 (or whatever the 2 mishap is for every/most career)[/td]
[/TR]
[TR]
[td width="40px"][COLOR=black]3 [/COLOR][/td][td width="687px"][COLOR=black]Misadventure. Not rejected from Career. Change to a different assignment in this career for next term. Unless you have had a survival roll in every assignment in this career then go to Prisoner Career next term.[/COLOR][/td]
[/TR]
[TR]
[td width="40px"]4[/td][td width="687px"]A sure thing, wasn’t. Give up Benefits form this career and not rejected from this career and change assignment for this career for next term.[/td]
[/TR]
[TR]
[td width="40px"][COLOR=black]5 [/COLOR][/td][td width="687px"][COLOR=black]Hard life, is hard on the body. Roll on the injury table. Gain DM -1 to your next aging roll and your next aging roll.[/COLOR][/td]
[/TR]
[TR]
[td width="40px"]6[/td][td width="687px"]Just too bad of a season. Lose one Benefits roll.[/td]
[/TR]
[/TABLE]
[HEADING=3][/HEADING]
[HEADING=3][/HEADING]
[HEADING=3]Events[/HEADING]
[TABLE width="545.15pt"]
[TR]
[td width="42px"][B]2D[/B][/td][td width="685px"][B]Event[/B][/td]
[/TR]
[TR]
[td width="42px"][COLOR=black]1 [/COLOR][/td][td width="685px"][COLOR=black]Seriously Injured. Roll twice on the injury table. Take the worse results.[/COLOR][/td]
[/TR]
[TR]
[td width="42px"]2[/td][td width="685px"]Life is an adventure. Roll on the Mishap chart. You are not rejected from this career or forced to change careers.[/td]
[/TR]
[TR]
[td width="42px"][COLOR=black]3 [/COLOR][/td][td width="685px"][COLOR=black]Who you thought was your boo, turned to be sweet on someone who you thought was your friend. Do nothing. Gain a rival and an enemy. Have some words. Roll Carouse 8+. On success, gain a rival and your boo. Feel hard about it. Roll Melee 8+. On success gain two enemies. On failure roll on the injury table.[/COLOR][/td]
[/TR]
[TR]
[td width="42px"]4[/td][td width="685px"]Gambling?! I’m in. You may gamble a number of Benefit rolls and roll Gambler 8+ or Broker 8+. If you succeed, you gain half as many Benefit rolls as you risked, rounding up. If you fail, you lose all the rolls risked. Either way, gain one level in whichever skill you used.[/td]
[/TR]
[TR]
[td width="42px"][COLOR=black]5 [/COLOR][/td][td width="685px"][COLOR=black]A sure thing, was? Dumbfounded by dumb luck; gain either or DM+2 to your next Advancement Roll or DM+1 to one Benefits Roll or an Additional Benefits roll from this career.[/COLOR][/td]
[/TR]
[TR]
[td width="42px"]6[/td][td width="685px"]Correspondent Course was legit. Gain any skill at 1 except Jack of All Trades.[/td]
[/TR]
[TR]
[td width="42px"][COLOR=black]7 [/COLOR][/td][td width="685px"][COLOR=black]Roll on the Life Event table[/COLOR][/td]
[/TR]
[TR]
[td width="42px"]8[/td][td width="685px"]Success At the Fair: You have a very successful showing at the local fair and win a prize. Gain a +1 DM to any one Benefits roll.[/td]
[/TR]
[TR]
[td width="42px"][COLOR=black]9 [/COLOR][/td][td width="685px"][COLOR=black]Cash Crop fad. Either; Exploit it as hard as you can. Gain an additional Benefits roll and Dm-1 on your next and only next Aging roll. Or stay the course and gain DM+1 on your next Advancement Roll.[/COLOR][/td]
[/TR]
[TR]
[td width="42px"]10[/td][td width="685px"]Land Developers. Either; Sell your Land and gain 3 extra Benefits rolls but you must leave this career. Be a stubborn jackass. Roll D6. 1-3, lose your land and you must change assignments for this career for next assignment. 4-6 The Developers stop trying to buy your land but also won’t buy from anyone else. Lose 1d6 Soc. Fight it in court. Advocate 8+. On success you may sell the land for 6 additional Benefits rolls or retain it and gain DM+2 on your next Advancement roll. On a failure. Lose the land and must change assignment for this career for your next term. Or hire a city attorney and lose one Benefits roll. Keep your land gain 1 enemy and DM +2 on your next Adv roll.[/td]
[/TR]
[TR]
[td width="42px"][COLOR=black]11 [/COLOR][/td][td width="685px"][COLOR=black]Old Time Schooling: An old local takes a shine to you and starts teaching you ancestral techniques or lore. Roll EDU 8+. On a success, gain an Ally and 1 skill level of Animals [Veterinary or Training], Science [Agriculture, Ecology, or Meteorology], or History [Local] that you do not already possess. On failure, gain a Contact.[/COLOR][/td]
[/TR]
[TR]
[td width="42px"]12[/td][td width="685px"]You saved the Town. Automatic Promotion. Must stay in this Career for your next term.[/td]
[/TR]
[/TABLE]

Animal Benefit: [B]Animal:[/B] An adult Animal. If you have the skill to ride, it is rideable. This animal is fully trained and obedient at least to you, it has all the equipment to care for it well and supplies for it for a year. If you roll this Benefit again, you may take another animal or additional supplies and equipment for another year or one level in the Animal (Handling) skill.

Land Grant Benefit: [B]Land Grant:[/B] You have received a small grant of land on the planet you are working on. This land can be used to generate a modest income, treat it as a standard Pension, or may be sold for a Ship Share.
 
Last edited:
It looks much better!
I still advocate for Farmer and Recluse [I dislike using a lot of excess language for simple things, always have] but this is not my project. And I appreciate the respect you've given my views, so thank you.

As an aside, I thought of something in the Animal benefit:
It might be wise to note that a guard animal has law level issues, all animals will have quarantine issues, and whether or not said animal can be cybered up... you KNOW there are PCs out there that want a cyber war tiger of some kind.
 
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