Traveller Changing Hands - Q&A

Hi! I'm a new(er) Traveller Referee who only started running games this year, and I have a couple of questions that are either license related or business related -- so I'll go ahead and take my shot and ask them!
Welcome!
2) Speaking of my FLGS, more short adventure modules so I can run one-shots at said FLGS and spread the word! That's a statement rather than a question, but if I had a question, it would be along the lines of "What are your thoughts on encouraging local play and onboarding new players, and any plans on the horizon in that department?"
Here is a link to the middle of a thread:

I ran several Traveller sessions this past summer at the library. Part of that thread is the 'super simple scenario' that I ran, along with the Explorer edition PDFs for people. It went very well.

3) I saw there's been movement on the VTT front with a pull request to make the Roll20 sheet official! Do you have plans or a timeline to start selling compendium or adventure module content on various VTTs outside of Fantasy Grounds (which is a fantastic VTT, just not one I own)?

There is work on that. I follow/haunt/stalk :) the VTT team on various social media feeds. As mentioned else where here on the Forums Mongoose has two people currently working on Fantasy Grounds, Roll20, and Foundry. The key limiters are time/manpower hours and the availability of a store for each VTT to sell things. Eventually I would suspect all three of the major platforms will have official products on them. We just have to be patient.
 
I also think GURPS did some great Traveller work (I particularly like The Interstellar Wars), so I hope that some of that will at least not be contradicted by Mongoose materials, if not actually re-printed.
When MGP picked up Traveller, SJGames lost their license, Interstellar Wars was a last 'hurrah' to put out a 4e GURPS book. In discussions I had with Mark & Sean Punch way back beginning of MGT1 he told me that the GURPS edition was at best "Apocryphal", with Sean pointing out the core GURPS Traveller book explicitly states that their version is "an alternate timeline". So, while Interstellar Wars is a nice book its an interesting copyright question for MGP to use some of what is owned by SJG.
 
while Interstellar Wars is a nice book
It did inspire a bit of my head canon, required to have the Interstellar Wars go as they did: the Vilani and Terrans both had the same blind spot in their understanding of jump, which did not allow them to plot jumps into flat space; hence, a rogue body (rare in my head, which gleefully uses the same Fifties astronomy as the LBBs) had to be painstakingly identified for Starleaper 1 to make its trip, and until late in the Wars, whoever controlled Dingir, Kinunir, and Gashidda controlled access to the Terran Pocket.
 
They could just send a battlefleet at 0.9c...

"Sublight Movement: Sublight movement involves interstellar
cruising at speeds approaching 80 to 90% of the speed of light"
 
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They could just send a battlefleet at 0.9c...

"Sublight Movement: Sublight movement involves interstellar
cruising at speeds approaching 80 to 90% of the speed of light"
Which is another blind spot - once you have Jump, why use sublight?
 
Sure it is... wasn't it an option in the Imperium board game? (no I am NOT going to dig it out of storage, but I seem to recall that).
You could move from one empty hex to another per turn (at sublight speeds). Movement along the hyperspace routes was unlimited in a turn until you ran into enemy ships in that system and then you had to halt. There's some blah-blah in all that with more rules, but you get the gist.
 
I have a free set of wargaming rules I wrote that I received written permission from Marc Miller to publish, as it is Classic Traveller adjacent. Is there anything I need to do now?
Nice work!

Can you drop me a line at msprange@mongoosepublishing.com? Might be some little tweaks needed, just to keep things fair for other people doing similar projects but it won't be too much of a pain in the rear end :)
 
Are you being given any documentation to Marc’s answers on any of the various secrets and mysteries of the Imperium still unrevealed? I’m thinking how much we would have lost if Tolkien’s son hadn’t published the Silmarillion and other works after his father’s passing.

I absolutely support this...

If Marc is reading this, I would love to see a podcast series where you talk about all the projects you thought about but which never got completed. I would love to hear about the grand ideas that you dreamt of, but which didn't make the cut due to time, effort, economics.

I would love to have an entire series about all those ideas and more.

Tell us about what never got finished. As wmarshal said, imagine if Christopher Tolkien hadn't shared his father's lifetime of notes and ideas, how much we would have missed out on. Even then, they are Christopher's interpretations of his father's work. Marc, since you are still with use, why not do this yourself? Give us your point of view on why or why not things happened.

I write for another game system. I have produced many articles, but there are almost as many half-finished, abandoned projects on my hard-drive. Some I ran out of inspiration, some were too hard, some others just didn't seem interested in. I also recently thought about succession planning and gave a copy of my entire archive to a trusted friend so that should something happen to me, they won't be lost forever.

Don't wait! Share them now!

- Kerry
 
It would be great - and a lot of work. It cannot be a priority, but we would like to return to the older editions from time to time and improve the files.

The preview PDF for The Traveller Adventure looks perfectly fine, and it might be as simple as telling DTRPG to enable PODs. (I haven't checked any of the other books.) I do understand prioritizing the current edition of course - it's your revenue generator. That's why I mentioned TTA specifically - TTB + TTA are a complete, if basic, Classic Edition.
 
The did not exactly lose it - they are still selling the books. There might be some conversations in the future about new titles as well, but we'll have to see how the wind blows

The did not exactly lose it - they are still selling the books. There might be some conversations in the future about new titles as well, but we'll have to see how the wind blows.
Ahhh okay thanks Matt. I'm just use to when a license moves the prior holder doesn't have any rights any more. I ran tons of Traveller under GURPS 3e, and until MGT1 came along that was my go to.
 
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