Vile
Banded Mongoose
Beat me to the click. Game mechanics only exist as neutral arbiters for resolution of events which cannot fairly be handled by role-playing - "I shot you!" "No, you missed!" scenarios. Atmosphere is entirely down to the players and referee, especially with minimal rules like Traveller. The last thing I want in a game is rules for character interaction. Traveller works perfectly well for Blakes 7, as do any number of other systems which don't rely on a lot of mechanics for characterisation.Marchand said:Isn't PC interaction called "role playing"?iainjcoleman said:A B7 game would have to put these aspects front and centre, with mechanics that encourage or compel the PCs to exhibit their vices as well as their virtues. You would have to make some significant changes to the Traveller rules in order to capture the feel of B7