DaltonCalford
Mongoose
Is it just me, or are the armour values in the game totally out to lunch?
An average rated (777) unarmed man, with brawling 1, can do up to 11 points of damage in a single punch. If he had any bonuses due to attributes, he could hurt a guy in combat armour.
If he was wielding a broadsword, and had broadsword-1 (no other bonuses) he could potentially do up to 29 points of damage, or, in other words, do 11 points more than what TL-14 battle dress can protect him from.
Why carry FGMP when TL2 weapons can take out the best armour in space?
Since damage is based upon the characters effect roll, which can be up to +4 just from the die rolls, then modified by skill, situation and attributes, you can get far higher numbers than what the basic weapon damage would lead you to believe.
I don't have much problem with the damage values of the weapons, just of the armour.
In many cases, the armour should be rated between +5 to +25 points higher than what it is.
(I'm sorry, but I don't think that a sword wielding barbarian should be able to damage a guy in TL-14 battle dress)
Any one else out there think that the armour values are not well thought out?
An average rated (777) unarmed man, with brawling 1, can do up to 11 points of damage in a single punch. If he had any bonuses due to attributes, he could hurt a guy in combat armour.
If he was wielding a broadsword, and had broadsword-1 (no other bonuses) he could potentially do up to 29 points of damage, or, in other words, do 11 points more than what TL-14 battle dress can protect him from.
Why carry FGMP when TL2 weapons can take out the best armour in space?
Since damage is based upon the characters effect roll, which can be up to +4 just from the die rolls, then modified by skill, situation and attributes, you can get far higher numbers than what the basic weapon damage would lead you to believe.
I don't have much problem with the damage values of the weapons, just of the armour.
In many cases, the armour should be rated between +5 to +25 points higher than what it is.
(I'm sorry, but I don't think that a sword wielding barbarian should be able to damage a guy in TL-14 battle dress)
Any one else out there think that the armour values are not well thought out?