Will a Solomani Druid be able to morph into a Vargr . . .![]()
Not possible, the druids were wiped out by the Romans.
Besides Star Frontiers you mean.My suspicion is that this basically won't make much headway against Starfinder. T20 didn't have any real competitors aside from legacy Traveller editions.
Will a Solomani Druid be able to morph into a Vargr or Aslan?![]()
There was a collection of short stories titled something like "Tomorrow Bites" (there was a companion Tomorrow Sucks") that was a collection of SciFi werewolf stories. In one the 1st human stardrive has radiation that activates latent genes making people werewolves. Systems are put in place to detect them and kill them. A more advanced drive is developed that is weaker at activating but it still happens.That might trigger a mutation.
Sure glad you know more about what I believe that I do! Let the tutting resume!I only addressed the rules, tech and options explicitly allowed in Charted Space and canonical for Charted Space according to the Mongoose rulebooks.
If - as you suggest - you believe that some of those should be removed by the GM in order to provide a balanced game then yes: you believe that the RAW need fixed.
Last time I looked, Charted Space was not all of the rules, options, and toys any more than the rules, options, toys defined Charted Space.A referee can pick and choose, that is what Traveller was originally intended to do.
The charted space setting on the other hand uses all those rules, cyberware, expert systems etc. so if you remove those options you are no longer playing in the charted space setting with the rules intended for that setting.
And I completely encourage every referee to use only what suits their table and ignore what doesn't fit.
We wish they would state that and actually provide guidance as to what does and does not belong in charted space. But they have explicitly not done so, except for a very few things labeled as exotic. And the reality is that most of the time Traveller and Charted Space are used interchangeably. GURPS Traveller = GURPS Charted Space. Same with Traveller20 and Hero Traveller, it was Charted Space with a different ruleset. And now Traveller 5e. It's another Charted Space with a different rules set, but called "Traveller by the Not-Traveller Rules"Charted Space is a setting. The Rules, Options, cyberware, expert systems etc. cover more than Charted Space.
Well, that's the question. But by common usage, I'd say that "Traveller" is actually defined by Charted Space. Because Charted Space is what is in common between all the games called "Traveller", not the rules.If "Traveller" is not defined by the rule set (and we have had lots of variations on that) and "Traveller" is not defined by the setting (and we have lots of those as well as Charted Space) then what actually makes the game "Traveller".
Sure glad you know more about what I believe that I do! Let the tutting resume!
I never said anything about removing tech or options to create balance. I said that not all tech and options belong in every sci-fi style.
If a GM is not able to maintain balance because of the rulebooks, then either the GM needs to be more discerning about what the characters obtain or they need to balance their scenarios accordingly.
The RAW work just fine IMTU - I'm sorry they do not for yours.
Ok. So what does Charted Space mean?Well, that's the question. But by common usage, I'd say that "Traveller" is actually defined by Charted Space. Because Charted Space is what is in common between all the games called "Traveller", not the rules.
Personally, when I say Traveller, I mean the 2d6 skill based sci fi game. Which, I know, rules out T:NE, T4, and T5 as well as GURPS/HERO/T20 editions of "Traveller". Those other six versions contribute a lot to Charted Space, however.
But my personal definition is certainly not how the brand has been marketed.
If the rules don't work if used together, they're broken.I am seeing very few people agreeing that the current Traveller RAW are "broken".
There are maybe two or three taking that view (and some being pretty unpleasant about it). Maybe we could have a quick poll to see who thinks the rules are broken and see if a significant number agree and think either things (cyber wear, expert systems etc.) need to be removed from the rules (or labelled as potentially game breaking) because they are too powerful or that we need to throw out the 2d6 mechanic itself as it simply isn't capable of dealing with those things.
We could then move from a position of opinion to consensus.
Ok. So what does Charted Space mean?
Do we mean the physical systems defined e.g. on Travellermap (a literal interpretation of the words)? Is the stuff outside what has been "charted" still Traveller? In the beginning very little space was "Charted" and over time (and editions) we have had more sectors and subsectors added. So Charted Space has changed over time and if Charted Space is expandable then any definition of it is mutable. Are there any systems in which Cyberwear is the norm (or could be in some future supplement). If so then Cyberwear is part of Charted Space. That doesn't mean it is ubiquitous in Charted Space and being routinely chromed is still somewhat divergent from the setting. Referee discretion is assumed.
Do we mean the 3I. Is suspect not or The Consulate etc. would not be part of Traveller and they clearly are. Psionics are common in the consulate (or at least in those who might be encountered outside it). There are rules for Travellers having it. It is not however expected that Travellers will routinely have it. Referee discretion is assumed.
Then again is it divorced from the physical space and tied instead into the iconic ships. If you have no Type A or Type S in the game would it be Traveller even if you had all the other trappings of Charted Space? The reason we have so many legacy ships that don't use all the toys in the latest HG is not because of some in-game logic, it is because if you fill the game with new designs people will disconnect from "Traveller". We are constantly reinventing "thousand year old" ship designs because Grognards want the ships to look the same or it isn't Traveller. The rules allow you to create far more efficient designs (and have done for many iterations) but they are still there as place holders for the game.
You may want to brush up on MongooseMatt's posts...Last time I looked, Charted Space was not all of the rules, options, and toys any more than the rules, options, toys defined Charted Space.
Only because Charted Space under Mongoose now includes all of this system breaking tech, that was not always the case.Everyone screams for them to be separate ... but then cries BROKEN and UNPLAYABLE because if you apply them all they break Charted Space.
That is a... discussion that has been ongoing for nearly fifty years nowSo are the rules separate from Charted Space or are they not?
Look at the adventures and supplements, they are awash with expert systems, cyberware and the like.Does is specify in the rulebook (please provide book and page) where it says that all of that MUST be used for it to be considered Charted Space?
Yes the rules are meant to cover Charted Space and other settings, and once upon a time there was not much in the way of augmentation in the OTU of old.Charted Space is a setting. The Rules, Options, cyberware, expert systems etc. cover more than Charted Space.
| Target No. | 2+ | 3+ | 4+ | 5+ | 6+ | 7+ | 8+ | 9+ | 10+ | 11+ | 12+ |
| prob./% | 100 | 97 | 92 | 83 | 72 | 58 | 42 | 28 | 17 | 8 | 2 |
Great ! It is super seeing these kind of numbers.I once again post the probability table:
Target No. 2+ 3+ 4+ 5+ 6+ 7+ 8+ 9+ 10+ 11+ 12+ prob./% 100 97 92 83 72 58 42 28 17 8 2
So what do DMs do to your chance of success?
+0 42%
+1 58%,
+2 72%
+3 83%
+4 92%
+5 97%
Which adventures break the system?as it currently stands there are canon Charted Space adventures and supplement that use the tech that breaks the skill system target numbers.
1. Welp ... IK you are talking about OTU ... but science is like that: the formidable task of yesteryear is this years possibility because of inventions and scientific progress.Only because Charted Space under Mongoose now includes all of this system breaking tech
Ditto the (1) above: science will change the perception of what constitutes a challenge. The game should reflect this and I think it does by having a range of Task Numbers. (IMO it should also allow for scientific anomalies that break the rule conventions ... but that is only my opinion on what makes good science-fiction.)What is considered a challenge? A 72% chance of success? How about we set the difficulty as 10+...
Hope to see it. As an interpretive referee I can do these things anyway. The whole point is to have fun.There are of course other options for the game system itself, a DM cap could be introduced, the standard difficulty could be raised, the type of die could be changed, augmentations could grant their bonus in a different way...
Oh !!!? Since when (I hadn't noticed.)Even the term OTU causes argument.
How about "a lineage of sci-fi games, originally conceived by MWM, and now including Mongoose, GURPS, T20, ..."Ahh the good old what is Traveller question. Can't be answered, it is a superposition.