How to make Traveller more popular with TTRPG players

Sounds like you are arguing for your limitations. If Foundry works for Traveller, what is preventing anyone from running a quick Traveller demo, like character creation and maybe running Death Station?

Well, to run character creation you'd need to spend dozens to hundreds of hours typing in all the character creation tables, and a few hundred more hours typing in the equipment tables and spaceships and.. whatever else, then you'd need to extract map images from Death Station pdf, upload that, spend an hour or two adding walls and lighting, another hour or two creating tokens and images for NPCs/creatures you encounter and hand enter their statistic, and... then you'd be good to go. Until next week when you had to spend more hours for the next session. And any time the PCs went off on a tangent they invented you'd need to pause because you don't have the stats, or the maps, pre-built.

Or I could spend $100 on pre-built environment from Free League, Paizo, Cubicle 7, Chaosium, Cosmere, Pinnacle, or even the awful WoTC, have just as much fun with a few minutes prep rather than hundres of hours. Hundreds of hours. Hundreds of hours that I, and few other people, have... and that I wouldn't spend on this even if I did.

I would rather give my money to Mongoose - their staff ownership is exactly the sort of company I want to support. But they won't/don't/don't-yet sell me and the people like me the things I need to make that viable.
 
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