Greg Smith
Mongoose
So if the target is the only battle-level ship in the fleet and comes under attack by the bulk if the enemy fleet, is withdrawing it kosher?
Personally I think yes. The loss in firepower is the trade-off and most of the time if you withdraw the obvious target then you have to plan for it with some detriment to your battle plan.Greg Smith said:So if the target is the only battle-level ship in the fleet and comes under attack by the bulk if the enemy fleet, is withdrawing it kosher?
Alexb83 said:Funny scenario - I would suggest that perhaps you could limit tactical withdrawals to jump points only, rather than fleeing over board edges. At least then you get a turn to try and kill them/disrupt the JP
Something I'd be in favour of tooGreg Smith said:Alexb83 said:Funny scenario - I would suggest that perhaps you could limit tactical withdrawals to jump points only, rather than fleeing over board edges. At least then you get a turn to try and kill them/disrupt the JP
That would be good.
Alexb83 said:We asked Matt about that - the point of assassination is that you /kill/ the target, not scare him away to fight another day. And you still get 1/4 his VP, just not doubled (since you didn't kill him).
The option should remain to flee, I think, as it's a sensible decision if you're in trouble, but restricting it to hyperspace only eliminates the 'but I'd just chase you down' notion. It also gives you a serious incentive to take at least one JP capable ship in your fleet (not that it's hard to do so for any race)
When I took over Hash's last game, that Kaliva died in 1 turn of fire from 2x squadroned Veshatan. It didn't even get to do anything!!Alexb83 said:The upside of the Brakiri battle level hulls is that they're incredibly good choices, and darn near impossible to kill (at least I found that with Hash's Kaliva the other day).