Right as discussed on the big post for 1.1 variant for assaulting to make the new rule useable;
Fighter Carrier Skirmish (variant)
Speed: 7
Damage: 25/6
Craft: 4 EA Breaching Pods.
Turns: 1/45o
Crew: 32/6
Special Rules: Advanced Jump Engine, Anti-Fighter 2, Interceptors 2, Lumbering, Shuttles 2, Carrier 2
Hull: 4
Troops: 6
In Service: Classified
Weapon Range Arc AD Special
Medium Pulse Cannon 10 F 5 —
Medium Pulse Cannon 10 P 5 —
Medium Pulse Cannon 10 S 5 —
Medium Pulse Cannon 10 A 3 —
Notes:
Removed Psi Crew, Stealth,
lowered Anti-fighter by -2, Tweaked the weapons to give all round fire as it is an assault variant.
Added interceptors 2, Shuttles 2, +1 speed, +3 points of damage/hitpoints raised cripple level by 1 point, Added 8 crew, Carrier 2