I was just thinking about an ACTA based design for some ships and was curious about your thoughts...
Heavy Bomber
Raid PL
Speed: 12 Dam: 5 Craft: 1 Flight Stryke Class Heavy Fighters
Turn: 2/45 Crew: 5 Traits: Stealth 3+, Dodge 5+, AF2, Int 1, Jump Engine, Shields 2/1, Agile, Flight Computer, Atmospheric
Hull: 5 Troop:1
Weapon Range Arc AD Special
Mass Cannon 10 F 4 SAP, QD, OS, P
Disruptors 15 F 6 Accurate, TL
Stryke Class Heavy Fighter
Wing of 2 Flights
Speed: 14 Dogfight +1
Hull: 6 Special: Shields1/1, AF1, Dodge 3+, Atmospheric
Weapon Range Arc AD Special
Quad Blasters 2 T 1 Accurate, Weak, TL
Ion Cannon 4 T 1 On hit does no damage, instead on 6+ disables 1 random trait
Heavy Laser Cannon 2 T 1 DD, AP
The idea is that the entire fleet is heavy on defense, but if you break through those defenses... BOOM.
On the attack, It's about the Ion Cannons carried by several ships, but mostly by the fighters, and the Mass Cannons, which are basically Mass Drivers made for ship to ship use.
Heavy Bomber
Raid PL
Speed: 12 Dam: 5 Craft: 1 Flight Stryke Class Heavy Fighters
Turn: 2/45 Crew: 5 Traits: Stealth 3+, Dodge 5+, AF2, Int 1, Jump Engine, Shields 2/1, Agile, Flight Computer, Atmospheric
Hull: 5 Troop:1
Weapon Range Arc AD Special
Mass Cannon 10 F 4 SAP, QD, OS, P
Disruptors 15 F 6 Accurate, TL
Stryke Class Heavy Fighter
Wing of 2 Flights
Speed: 14 Dogfight +1
Hull: 6 Special: Shields1/1, AF1, Dodge 3+, Atmospheric
Weapon Range Arc AD Special
Quad Blasters 2 T 1 Accurate, Weak, TL
Ion Cannon 4 T 1 On hit does no damage, instead on 6+ disables 1 random trait
Heavy Laser Cannon 2 T 1 DD, AP
The idea is that the entire fleet is heavy on defense, but if you break through those defenses... BOOM.
On the attack, It's about the Ion Cannons carried by several ships, but mostly by the fighters, and the Mass Cannons, which are basically Mass Drivers made for ship to ship use.