Klaus Kipling
Mongoose
Some further observations from Aliens.
over 300 surveyed worlds...
2 weeks to get an answer...
everybody smokes in 2169...
over 300 surveyed worlds...
2 weeks to get an answer...
everybody smokes in 2169...
Beastttt said:I believe the sentry guns ran out of ammo is how they got past them
Gruffty the Hiver said:They also figured out how to circumvent the remaining sentry guns by going in through the ceiling void. I'd say Int 3 minimum.
Not quite. As shown in the Director's Cut, one of the sentry guns ran out of ammo, and the other was about to when the oncoming swarm retreated. When they next attacked, they did so from a different direction, avoiding the sentry guns (which they had no way of knowing were ammo-less)Beastttt said:I believe the sentry guns ran out of ammo is how they got past them
Ship Class Code Example Notes
Recon 4p6 1 strike team
Colonial Frigate 8p4 Sulaco 2 strike teams
Corporate Frigate 8p4
SD Frigate 8p0
Colonial Cruiser Cp4
Corporate Cruiser Cp4
M-class Tug 4p6 Nostromo (plus 78,000t)
Small Shuttle s10s0 Narcissus
Bridge 20
Warp drive-Y 120
M-drive-Y 45
P-plant-Y 140
Staterooms/8 32
Cold berths/2 2
Hangar+airlock 20 (contains shuttle)
Lounge 21
TOTAL 400
Surely that's covered by the Instinct ability score (the animal equivalent of Education, used for problem solving, etc). Certainly Instinct and Pack (as described on page 69 of the rulebook, though Pack could be renamed Swarm or Hive in this instance, as appropriate) seem more appropriate for such creatures than Education and Social Standing - they do, afterall, lack any notion of education or society.Silvereye said:I'm not sure where I stand with their 'intelligence'. The fact that they are so cunning is what makes them terrifying, but they are also a bit single minded at the same time - charging down the sentry guns...
Silvereye said:Sub-light travel is by a mass reaction drive (civilian - water, Military - industrial diamond) using fission bleed off to vaporise/combust it.
From you above post, I'd dramatically reduce the displacement of the Towship, its basically a massively powerful sublight engines designed to move huge cargoes through space
300 #3 Hull (std)
---- --------------
20 Bridge
70 W-drive-N (6 pc/wk = 2.7 LY/day)
25 M-drive-N (6 G's)
80 F-plant-N
52 F-plant fuel (1 yr @ warp)
24 Staterooms/6
2 Sleep berths/8
4 Armory
3 Turrets(3) + FC
20 Storage etc
---- ---------------
300 TOTAL
600 #6 Hull (std)
---- --------------
20 Bridge
20 Backup bridge
75 W-drive-P (4 pc/wk = 1.8 LY/day)
27 M-drive-P (4 G's)
86 F-plant-P
54 F-plant fuel (50 wks @ warp)
48 Staterooms/12
4 Sleep berths/16
8 Armory
51 Bay weapon
7 Turrets(7) + FC
200 Hangar (contains landers, loaders, etc)
---- --------------
600 TOTAL
600 #6 Hull (std)
---- --------------
20 Bridge
20 Backup bridge
39 M-drive-V (6 G's)
122 F-plant-V
40 F-plant fuel (1 yr)
64 Staterooms/16
6 Sleep berths/24
12 Armory
51 Bay weapon
51 Bay weapon
51 Bay weapon
5 Turrets(5) + FC
100 Hangar
19 Storage
---- --------------
600 TOTAL
1200 #C Hull (std)
---- --------------
40 Bridge
40 Backup bridge
90 W-drive-S (4 pc/wk = 1.8 LY/day)
33 M-drive-S (4 G's)
104 F-plant-S
68 F-plant fuel (1 yr @ warp)
128 Staterooms/32
12 Sleep berths/48
24 Armory
51 Bay weapon
51 Bay weapon
51 Bay weapon
51 Bay weapon
51 Bay weapon
51 Bay weapon
6 Turrets(6) + FC
350 Hangar (contains landers, loaders, etc)
1 Storage
---- --------------
1200 TOTAL
500 #5 Hull (std)
---- --------------
20 Bridge
100 W-drive-U (unloaded: 6 pc/wk = 2.7 LY/day)
37 M-drive-U (unloaded: 6 G)
116 F-plant-U
152 F-plant fuel (2 yr @ warp)
32 Staterooms/8
2 Sleep berths/8
20 Hangar + airlock (contains shuttle)
21 Lounge, storage, etc
---- --------------
500 TOTAL
600 #6 Hull (std)
---- --------------
20 Bridge
125 W-drive-Z (unloaded: 6 pc/wk = 2.7 LY/day)
47 M-drive-Z (unloaded: 6 G)
146 F-plant-Z
192 F-plant fuel (2 yr @ warp)
32 Staterooms/8
2 Sleep berths/8
20 Hangar + airlock (contains shuttle)
16 Lounge, storage, etc
---- --------------
600 TOTAL