I'm currently building my first big city. While writing the various guilds and cults, temples, etc. i wondered how people actually play it in-game?
The game seems to be geared towards guilds as a mean to better one's character: gaining knowledge, skills and various magical powers. I mean, the way i understand it, being a somewhat serious member in a guild (cult or whatever) demands dedication, effort and time, on a PCs point of view. Most guilds, for example, requires at least a year of minimal membership and proven dedication before upgrading in membership level. Some guilds will ask you to perform certain duties, tasks, ceremonies. The way i see it, players will probably join the guilds of their taste, so how do you play different PCs in different guilds at the same time, with different or even opposed goals?
It seems a pain to have actually one PC roleplaying it's guild while the others do nothing and wait. It also seems pointless to have all these different guilds if, for better gameplay, all the PCs join the same guild...
Or are you playing it in the downtime? If so, how do you play it? Something like : PlayerA "Ok, so, we've killed the evil bad guy, we've got nothing to do for now, so i'll just attend my guild's duties for the next week, until something comes up." ?
So, i'm really curious, i'd like to know how do you, GMs, manage guilds in your campaign?
(And sorry if the question seems dumb, i'm not used to this kind of gameplay, coming from d&d and all...
)
Also, and i found it a little bit dissapointing, no examples, hints or tips on how to play the guilds in any books i bought (I got most of them, save for campaign-specific books), not even in the GM's handbook.
The game seems to be geared towards guilds as a mean to better one's character: gaining knowledge, skills and various magical powers. I mean, the way i understand it, being a somewhat serious member in a guild (cult or whatever) demands dedication, effort and time, on a PCs point of view. Most guilds, for example, requires at least a year of minimal membership and proven dedication before upgrading in membership level. Some guilds will ask you to perform certain duties, tasks, ceremonies. The way i see it, players will probably join the guilds of their taste, so how do you play different PCs in different guilds at the same time, with different or even opposed goals?
It seems a pain to have actually one PC roleplaying it's guild while the others do nothing and wait. It also seems pointless to have all these different guilds if, for better gameplay, all the PCs join the same guild...
Or are you playing it in the downtime? If so, how do you play it? Something like : PlayerA "Ok, so, we've killed the evil bad guy, we've got nothing to do for now, so i'll just attend my guild's duties for the next week, until something comes up." ?
So, i'm really curious, i'd like to know how do you, GMs, manage guilds in your campaign?
(And sorry if the question seems dumb, i'm not used to this kind of gameplay, coming from d&d and all...

Also, and i found it a little bit dissapointing, no examples, hints or tips on how to play the guilds in any books i bought (I got most of them, save for campaign-specific books), not even in the GM's handbook.