... Specifically experience point costs and similar spending "of the self."
1. If a spell has an XP cost, would it be a good idea to allow some or all of them to come from a sacrifice victim? How about from some rare and dangerous-to-acquire material component in addition to the usual requirements?
2. Instead of burning XP – something which many players are loath to do – perhaps the GM could assign long-term penalties commensurate with the proposed XP cost. For example, the sorcerer could suffer the "Fatigued" condition for a number of days, or take ability damage to one or more stats.
Any other ideas on the topic?
1. If a spell has an XP cost, would it be a good idea to allow some or all of them to come from a sacrifice victim? How about from some rare and dangerous-to-acquire material component in addition to the usual requirements?
2. Instead of burning XP – something which many players are loath to do – perhaps the GM could assign long-term penalties commensurate with the proposed XP cost. For example, the sorcerer could suffer the "Fatigued" condition for a number of days, or take ability damage to one or more stats.
Any other ideas on the topic?