Supplement Four
Mongoose
My players in this new campaign have never played D&D 3E+. I need to break 'em in.
I'm thinking of doing that slowly, over a couple of short gaming sessions. I plan on building background, maybe stumbling upon some good role playing situations, having them get to know their Clan brothers and sisters, family, Clan's and local history, maybe a little about Crom, during the first session. 1-3 hours. And, I'm going to focus on rolling up stats, introducing them to the Barbarian class (they know some of Conan, but they're not fanatical like I am....which is what you want in a Conan GM, right?), and spending some time on how to use skills.
I want to show them how to Take 10, Take 20. Show them how INT bonus points are different from Class points. Tell them about skill synergy and aiding another and re-rolling failures.
And, I want them comfortable with Ability checks. I might even explain pushing an ability from the Fiercest book.
What I thought I'd do is do this "in game", in story format. I'm going to open up with the boys, aged 12-14, knee deep in the shallows of the nearby wet country, collecting bog iron. They've been sired by the village blacksmith, who also happens to be the village elder.
But, the boys are excited this day. They're all chatting away. Because today...today starts the Games!
So, I figured I'd pick a selection of skills to give to the players. One list will show the bonuses they get for their race and class. The second list will be some skills that I think they can develop naturally, as a part of their personalities (Sense Motive and Bluff comes to mind.), or as part of their environment (with their da being the town blacksmith, that will open up Craft or Profession).
The third list will be the longest, and it will focus on physical skills like Climb and Swim and Balance and Jump.
What I'm going to do is establish that, every year--every Spring--the village celebrates festival.
I want to set up an obstacle course for the player to run through. The game purpose of this is to show the players how skills are used. I'll have a DC check, and I'll have opposed throws. I'll do Ability checks. I'll show them how the system works.
But, rather than just doing this blandly, I thought this little thing could be our first encounter--the kids competing against each other in the games.
Lifting. Throwing. Running. Climbing. Things like that.
I'm going to role play through this instead of doing it "outside" of the game.
I like the background it can put on a character.
I need to think of something small--a token--that will be given to the winner, too. I'm thinking that maybe a Cimmerian dagger--their da's, that was handed to him by his father when he won the games back as he was turning into a man.
Later on, though, I've got a set-up where one of the players can earn that nifty Cimmerian steel sword that father has been working on. So, the thought of another weapon as prize for these games is less appealing to me.
Do you have any thoughts on what the prize could be?
Also, I'm looking for ideas for the obstacle course. I know I can easily make up my own, or check the net for what normally occurs at a Highland Games festival (like throwing telephone poles). But, it never hurts to ask here. There's some creative GMs who roam these parts.
I'm going to take all the physical skills, have the players assign whatever points, if any, they'd like to, to them. Then, I'm going to describe this festival and have the players play through a competition, allowing them to learn the Conan RPG skill system as we're doing it.
In later sessions, I'll focus on learing combat and hunting and the like.
So...thoughts on some nifty, creative things I could use in these games, focusing on the physical skills?
If you've got thoughts on this, I'd like to hear 'em.
I'm already thinking of a run, followed by a climb up a tree, and a jump from one close tree to another, scamper down, run again, climb up the side of a hill, jump across a small crack of a chasm, run to the ledge, then jump into the stream, swim back to the village, then up, out of the water for a run to the finish.
Something like that.
Thoughts?
I'm thinking of doing that slowly, over a couple of short gaming sessions. I plan on building background, maybe stumbling upon some good role playing situations, having them get to know their Clan brothers and sisters, family, Clan's and local history, maybe a little about Crom, during the first session. 1-3 hours. And, I'm going to focus on rolling up stats, introducing them to the Barbarian class (they know some of Conan, but they're not fanatical like I am....which is what you want in a Conan GM, right?), and spending some time on how to use skills.
I want to show them how to Take 10, Take 20. Show them how INT bonus points are different from Class points. Tell them about skill synergy and aiding another and re-rolling failures.
And, I want them comfortable with Ability checks. I might even explain pushing an ability from the Fiercest book.
What I thought I'd do is do this "in game", in story format. I'm going to open up with the boys, aged 12-14, knee deep in the shallows of the nearby wet country, collecting bog iron. They've been sired by the village blacksmith, who also happens to be the village elder.
But, the boys are excited this day. They're all chatting away. Because today...today starts the Games!
So, I figured I'd pick a selection of skills to give to the players. One list will show the bonuses they get for their race and class. The second list will be some skills that I think they can develop naturally, as a part of their personalities (Sense Motive and Bluff comes to mind.), or as part of their environment (with their da being the town blacksmith, that will open up Craft or Profession).
The third list will be the longest, and it will focus on physical skills like Climb and Swim and Balance and Jump.
What I'm going to do is establish that, every year--every Spring--the village celebrates festival.
I want to set up an obstacle course for the player to run through. The game purpose of this is to show the players how skills are used. I'll have a DC check, and I'll have opposed throws. I'll do Ability checks. I'll show them how the system works.
But, rather than just doing this blandly, I thought this little thing could be our first encounter--the kids competing against each other in the games.
Lifting. Throwing. Running. Climbing. Things like that.
I'm going to role play through this instead of doing it "outside" of the game.
I like the background it can put on a character.
I need to think of something small--a token--that will be given to the winner, too. I'm thinking that maybe a Cimmerian dagger--their da's, that was handed to him by his father when he won the games back as he was turning into a man.
Later on, though, I've got a set-up where one of the players can earn that nifty Cimmerian steel sword that father has been working on. So, the thought of another weapon as prize for these games is less appealing to me.
Do you have any thoughts on what the prize could be?
Also, I'm looking for ideas for the obstacle course. I know I can easily make up my own, or check the net for what normally occurs at a Highland Games festival (like throwing telephone poles). But, it never hurts to ask here. There's some creative GMs who roam these parts.
I'm going to take all the physical skills, have the players assign whatever points, if any, they'd like to, to them. Then, I'm going to describe this festival and have the players play through a competition, allowing them to learn the Conan RPG skill system as we're doing it.
In later sessions, I'll focus on learing combat and hunting and the like.
So...thoughts on some nifty, creative things I could use in these games, focusing on the physical skills?
If you've got thoughts on this, I'd like to hear 'em.
I'm already thinking of a run, followed by a climb up a tree, and a jump from one close tree to another, scamper down, run again, climb up the side of a hill, jump across a small crack of a chasm, run to the ledge, then jump into the stream, swim back to the village, then up, out of the water for a run to the finish.
Something like that.
Thoughts?