Rikki Tikki Traveller
Cosmic Mongoose
Looking forward to your version Cap'n!
Rikki Tikki Traveller said:1. Roll Size (SIZ) 2D-2
Size is measured in Kilometers and is the RADIUS of the world (different than CT).
2. Roll Atmosphere (HYD): 2D-7+SIZ
If SIZ 1-: ATM=0
If Size 2: ATM 1- only is allowed (reduce any higher rolls to 1)
Definitions are per CT with the added atmospheres from Book 6 (except maybe for E per discussions here).
For any roll of exactly 12: ATM=B (Not A like in Book 6)
4. Roll Population (POP): 1D
DMs: ATM 1-: -2
ATM: 4, 7, 9: +4
ATM 5, 6, 8: +5
ATM B+: -2
If you roll exactly a 6, ignore above DMs and roll POP = 2D-2
------Population------
2D 0 1-4 5-7 8-A
2 E C B A
3 E D B A
4 E D C A
5 E D C B
6 X D C B
7 X D C B
8 X E C B
9 X E D B
10 X E D C
11 X E D C
12 X E D C
Main: no DM.
Border: shift starport type down by 1 (i.e. A to B, B to C etc - E is lowest*)
Backwater: shift starport type down by 2 (i.e. A to C, B to D, etc - E is lowest*)
If pop 0 and mult 1+, then starport is automatically E.
*: unless pop is 0 and mult is 0, in which case X is lowest.
AKAramis said:I'd say any roll of 12 with an end result below 12 should be randomized between A, B and C. Not bad, and I have often considered just such a rescale to Size=Radius(in Mm) as you have used.
Rikki Tikki Traveller said:Since ATM E is nonsense as you say, perhaps we could come up with an alternate definition?
How about Extremely Dense - in the sense of Venus or even denser? NOT breathable at all and at sea level, the air is almost liquid.
Niven (I think) wrote a short story about such a world where the atmosphere merged into the liquid ocean. Think of an atmosphere that is ALMOST Gas Giant in nature.
Other suggestions?
EDG said:- law levels, gov types, and atm types not present for all poss
ParanoidGamer said:EDG said:- law levels, gov types, and atm types not present for all poss
I'm interested in fixing this. Is the problem of being able to get what you consider totally 'opposite' law/gov't levels? Do you feel that these have good options but we need another stat to describe something else? Did I miss what you are thinking entirely?
Seriously, this is something I'm very interested in.
captainjack23 said:EDG said:- law levels, gov types, and atm types not present for all poss
EDG said:Rikki Tikki Traveller said:Since ATM E is nonsense as you say, perhaps we could come up with an alternate definition?
How about Extremely Dense - in the sense of Venus or even denser? NOT breathable at all and at sea level, the air is almost liquid.
Niven (I think) wrote a short story about such a world where the atmosphere merged into the liquid ocean. Think of an atmosphere that is ALMOST Gas Giant in nature.
Other suggestions?
I'd shunt the current (Thin, Low) atm F into the E slot, and then call F "Panthalassic", which is a world of about 3 earth masses, covered with a hundreds of km thick ocean and a thick (probably unbreathable) atmosphere of N2/O2 and CO2.
If we can keep the UWPs sizes in miles (it may sound odd coming from me, but I prefer them in miles - it's more granular than km, which gets too big too quickly) and expand up to C (12), then we can get atm G and H too, which could be "Superdense" (really dense atm (> 1000 atm), not hydrogen though) and "Subgiant" (really dense, 1000s of km thick hydrogen atmosphere, almost an SGG).
ParanoidGamer said:captainjack23 said:ParanoidGamer said:I'm interested in fixing this. Is the problem of being able to get what you consider totally 'opposite' law/gov't levels? Do you feel that these have good options but we need another stat to describe something else? Did I miss what you are thinking entirely?
Seriously, this is something I'm very interested in.
I'd honestly recommend sticking to the planetology stuff at this point. Being number and observation driven, Its much easier to get to implementation (ie write a table) than the sociological stuff which requires a fair amount of thrashing with less of a quantitative flail to use.
I'm just looking at what EDG pointed out, that interests me, and as he said... you don't fix one part and leave the rest broken... half-broken is still broken.
besides, even if it doesn't get into the core book, they are doing a high-guard book so it can be used later...
ParanoidGamer said:no argument... just something I'm interested in... I have ideas, opinions here and since it's part of what's broken, I would like to contribute to something I'm interested in... (system/world gen is a tool I use and like, but I don't have a background in all that, Mine is computers... education.. networking and systems analysis).
besides, I really would like to hear from EDG on what is thoughts are BEFORE you (or anyone) just shuts down the idea because of whatever... if it needs a diff thread then we make one... but the original post is in this thread so let EDG answer...
captainjack23 said:So: A Exotic
B Corrosive
C Insidious
D Dense,High
E Thin, Low
F Panthalassic
I have to say I've always felt that Dense High and Thin Low are overkill/redundant. It seems that they could well be characteristic of any high density or Low density World.
Also, Should the A factor Exotic be qualified as a dense atm and the A result for a small world a thin or trace exotic ?
Perhaps for the small worlds, 1d6 -7 + size ? With a cutoff of size 4 ?
max atmos would then be 3(thin/taint) (which could describe titanby stretching), with a treat as exotic note, perhaps, 0 and 1 have a guaranteed 0 atmos, with 2 &3 mostly having 0.
EDG said:D and (CT's) F are sufficiently different though. D is compositionally breathable but too high pressure to breathe (pressure is too high for atm 8/9), and F is a thin (atm 5) atmosphere that settles into the lowlands so that large chunks of planet are actually vacuum or trace or very thin.
size 0,1, and 2 have atm 0, period (if in the hab zone).
size 3 and 4 are the ones that can be trace/exotic. Though size 4 is really annoying... it's massive enough (at earth density) to hold oxygen and nitrogen, but not massive enough to hold water vapour. Which should mean that over geological timescales it'll lose its water, which means it won't have life to produce oxygen.
And more often than not size 4 worlds will have less than earth density because they're smaller... and if they get down to Mars density then they can't hold N2 or O2 either. So I'm just simplifying that down to "size 4 can't have habitable atmospheres".
I think in the hab zone size 3 and 4 worlds are most likely to have atm 0, 1, or A. They'll be mars-like at best, basically.
Hmm, right. Forgot that it was specific to O2 at all levels.Remember that atm 2 or 3 is not an option for size 3 or 4 worlds, because they involve oxygen (just very little of it, or at very low pressure).
captainjack23 said:I guess what I'm asking is if they really are needed given that (say) any thin atmos planet can have breathable pressure if there's a deep enough hole (as it were); same argument for an unbreathably dense O2atmosphere (counts as A ,I guess) and a Taaaaaaall mountain.
Okay, back to saneworld from barsoom :wink: , I see that for smaller planets the hab zone is important for more than life. The effect is the interaction of planetary gravity and heat causing gas boil-off. The effect would get worse closer in (more heat =less atmosphere), and would potentially effect larger planets, correct ?
Outside of the problem with assuming every planet has a unified planetary govt, the system works fine.
Roll ATM
1 0
2 0
3 0
4 1
5 1
6 A
Rikki Tikki Traveller said:So, going back to our Core Book idea, atmosphere could be modeled like this?
SIZ 1-: ATM=0
SIZ 2-4: Roll 1D on table below:
Code:Roll ATM 1 0 2 0 3 0 4 1 5 1 6 A
SIZ 5+: Roll 2D-7+SIZ (like the old system)
Does that work?
Does everyone think it meets the QUICK AND SIMPLE rule as well?