(moved from the "2008" thread)
- law levels, gov types, and atm types not present for all possible results that can be rolled (missing D/E/F atms, E/F govs, A+ law)
- Atmospheres not tallying with world size (small worlds can't have breathable atmospheres).
- No accounting for stars or orbital placement (which later conflicts with book 6).
- population not linked to habitability (habitable worlds should have higher populations, non-habitable worlds should have less people).
- government type unnecessarily and nonsensically tied to population.
- law levels only relate to weapon possession and not anything actually useful like criminal law, trade law, social permissibility etc.
- starport not related to anything at all when it should be related to population and/or world location on map and/or tech level.
- base types are only related to starports, don't account for population etc
- tech levels and population levels should be able to support starports.
...and that's just what I can come up with on the spot. It's pretty broken IMO.
captainjack23 said:Well, could you post a summary of what you see as the most glaring problems with the LBB3 system ?
- law levels, gov types, and atm types not present for all possible results that can be rolled (missing D/E/F atms, E/F govs, A+ law)
- Atmospheres not tallying with world size (small worlds can't have breathable atmospheres).
- No accounting for stars or orbital placement (which later conflicts with book 6).
- population not linked to habitability (habitable worlds should have higher populations, non-habitable worlds should have less people).
- government type unnecessarily and nonsensically tied to population.
- law levels only relate to weapon possession and not anything actually useful like criminal law, trade law, social permissibility etc.
- starport not related to anything at all when it should be related to population and/or world location on map and/or tech level.
- base types are only related to starports, don't account for population etc
- tech levels and population levels should be able to support starports.
...and that's just what I can come up with on the spot. It's pretty broken IMO.