THERE IS ON EXPLAINATION !!!!!!!

rejoice - my gorgeous son is born :p :p

Ok now down to Business.........
STARSHIP TROOPERS !!!

What the hell has happened the the game :shock: ?!?
I am VERY disappoinled to see that not only is there none of the promised
models released yet but the source books aren't either !!!!

THERE IS ON EXPLAINATION :cry: !!!!!

and we are all wondering..........
Has the game been dropped by Mongoose ???

if so- why??

Where are the cool drop ships models ????

what happened to the new light armour officers models???

Do we get an Explaination for the delay or cancelletion ????
 
Check out the various posts for your explanation. In a nutshell, SST is going pre-painted (see Battlefield Evolution for examples of the sort of thing to expect), and releases are planned for the second half of the year.

Apparently, the current range of unpainted models will continue but I don't think there'll be anything new.
 
Black Shroud said:
Has the game been dropped by Mongoose ???

No. SST:Evo, ie SST relaunch with better rules and with prepainted models, is coming later.

Where are the cool drop ships models ????

Early in release schedelude for SST:Evo.

what happened to the new light armour officers models???

We got specialists blister(special weapons, commpack model which makes nice sergeant/corporal anyway). Don't think we ever got mentioned of anything else nor is there need. You get enough lietnaunt/NCO/whatever material from boxed sets anyway so what we just needed was cheaper way to get those missing special weapons, which we got.
 
Whoah, lay off the color tags. Using proper grammar and coherent sentances usually help people understand you better than highlighting things in red.

From the word in the forums, it seems like SST evolution is just about ready to roll out the media assault. But there's some sort of special deal that they're near signing that supposed to make the game, or at least production of the game, better somehow. Or, at least the deal might open up some new avenues for Mongoose to explore, perhaps a license of the book itself? More creative control over the game? Better production facilities? Retail space at big chain stores? No one knows.

Matt has said that there will be some of the wave 1 stat cards released in S&P soon. Which I hope that means months in advance. This would go a long way for the game and allow us old timers to start playing with our armies right now. The sight of people playing SST again in stores would help drum up word of mouth, and maybe keep stores from clearancing all their SST stuff before release day.
 
First of, congratulations are in order for that new little bundle of joy and sleepless nights! :D

Secound:
Turtle said:
Whoah, lay off the color tags. Using proper grammar and coherent sentances usually help people understand you better than highlighting things in red.
Woah, lay off condescending every returning player who's quite rightly a little miffed about the current state of the game...

Especially when you can be so helpful when you feel the need to :D
Heres a run down of the rules changes which we'll see when the game finally gets wheeled out...
Turtle said:
* Units get only 1 reaction a turn.
* The entire unit reacts, not just the model. So if an enemy unit ends within 10" of one of your models, your entire unit gets to react.
* You can now react to being shot at.
* Shooting and damage have been changed to where you roll all your attack dice, then the closest model gets assigned the highest die, then the next closest the next highest, and so on. This drastically simplifies the process of assigning damage dice and does away with special rules to handle different units being in the fire zone.
* For BFE, cover now gives +2 to target and kill stats. Also due to the way the new shooting rules work, cover is much more intuitive, no more single unit being out of cover making the whole unit lose its cover. Instead since damage dice are doled out to individual models, with the closest models taking the hardest hits. Any models out in the open and closer to the enemy will usually die. Any models in cover and closer to the enemy will take higher damage dice, but with cover they usually survive (Cover makes normal infantry 6+/8+ target/kill).
* Lethal Zone weapons are gone, replaced by a more intuitive system that works within the fire zone system.
* Units that lose their leaders are no longer useless, instead they simply lose 2 actions then get to choose a new leader
* Suppression has been added where if a unit has enough damage dice thrown at it, then it will lose its next action, and can only react by moving. If this happens twice in a turn it loses 2 actions total.

Long and short of it though all of the aditional support that was mentioned early on in the games shelving isn't coming... And it sounds like they're going for a Gencon release, so thats nothing till late August/September.
Although dropships are coming out early on the Evo relaunch, we're only getting one to a pack now due to packaging constraints.
I'm also thinking it might have been for the best that proposed sourcebook didnt come out since all we've seen published in S&P was some errata, a rebel army list and some SST boardgame rules :?
If you want a sneak peek/playtest of the new system though get next months upcoming S&p, and download the Evo rules from the BattleField Evo section of the site.
 
MaxSteiner said:
Woah, lay off condescending every returning player who's quite rightly a little miffed about the current state of the game...

He did have a point though...Different colour fonts are extremely annoying when whole message is in same colour...Use them to highlight. Not as main text...

Though thankfully wasn't worst case of poor use of coloured text. Hrrrrrrr.

And it sounds like they're going for a Gencon release, so thats nothing till late August/September.

Nothing in terms of miniatures. S&P articles are still coming including the wave 1 preview cards. So something is coming.
 
Yeah you're right the reds a bit garish :D But atleast it wasn't all in caps :lol:
I mention the S&P preview because I honestly believe its the one ray of light through all this :D (I do wonder if mongoose might have wanted to sit on them a bit longer though)

I think theres going to be more miffed ex players coming back as time goes on though, as I've said before theres a large chunk of Scifi/fantasy players who wont play anything modern day period, so they in all lilklyhood havent been hanging around to read the BF:E rules, and hence wont know any of the reasons for the escalating delays on the SST rollout...
 
Well... I'm working until 11:30 five days a week, so I wouldn't be wasting my weekends playtesting if they were planning on dropping the game...

The game will be released, it just won't be right away.
 
Yep, fine by me. I come from a more video game development background and a rushed game equals a buggy, unbalanced game.

I kind of see SST v1 as a bit rushed, since the push was to launch with MI and Arachnids, and keep going. Then they had to ride by the seat of their pants to come up with new releases.

The delays might actually be something as simple as Mongoose needing to save up more money from other smaller products to launch BFE and relaunch SST. Setting up a new factory deal, getting new plastic molds, sculpting units, it all eats up money quickly.
 
hey guys, long time no see, but heres my view

SST is a great system in its current form, all the new rules ive seen take away from its flavor, mainly the leader rule, i play MI, i want my men to use the chain of command, when they loose it, it creates new situations and you have to adapt.


mongoose have let this game die, they wont have the momentum to regain the customer base, battlefield evo had no hype and simply came out as a mess and made me dread SSTE

im now of the opinion: the way people still play 40k 2nd ed, ill play SST, a great game with wasted potential which died
 
I respect your opinion Watcher, but I've also been a long time player of SST and to me, SST 1st edition was just broken.

Militaries have chains of command and purpose of it is that if a group loses its commander that command can be replaced in the field quickly. What was really unrealistic and not fun about SST is that you could get really unlucky in the first few turns and have an entire full squad uselesss when the arachnids kill the single sergeant or corporal in the squad, and somehow no one steps up to take his place?

In the evolution rules, losing command is still a very bad thing to have happen, you lose an entire turn, and it's also likely you'll tose more than that as the enemy suppresses the panicked squad further and swoops in to take advantage of that. How is that not a new situation that you have to adapt to?

However, if it just happens to be a stray artillery round that gets lucky and kills your leader, and the entire squad is basically intact, you haven't lost an entire squad, just promote the next guy.

I'm not sure what other flavor the game has lost, but perhaps you should create a new thread so we can discuss it? I'm actually interested to see the reasons why some players don't like the new rules. Now that the evolution core rules are out we can discuss and hopefully address some of your issues, not only that, the conversation might also goad Matt out to release some juicy new info about SST evo.

Even if you don't like the new rules, do continue to play. What the new relaunch means for you is that there will hopefully be a lot more new players with fully painted armies ready to play SST.
 
We know you are from BRIGHTon but please, lay off the bright colours! Its hard for us Oxfordians to read :p .

Well, like everyones said. Wait a few months and you will have an AMAZING game. Play now with what is out and you have a pretty nifty game. I promise you :D.

Whats funny is that I might only just be able to get people at my club playing, for some reason loads of interest has just sprouted. :D 8)

And I'm leaving in the summer! :lol:
 
watcher said:
SST is a great system in its current form, all the new rules ive seen take away from its flavor, mainly the leader rule, i play MI, i want my men to use the chain of command, when they loose it, it creates new situations and you have to adapt.

Out of curiosity. How do you know there won't be that in advanced rules in the rulebook?

mongoose have let this game die,

Game was dying off when SST:Evo was announced. This atleast gives SST new chance. If they had just kept going game would be totally dead by now with no chance for recovery...
 
Hey Turtle, I completely agree with you regarding the rules, though I wouldn't call them 'broken'.

I think a lot stays the same:
target/kill scores (I still think the most innovative thing was to introduce the target / kill scores );
special traits like jump;
reactions (though I will have to get used to the new 1 reaction rule);

What I do hope is a similar approach regarding leadership as in BF:evo and some more individuality for the troopers.
I can see myself splitting up my squads in teams of two or three to cover more ground (even though they are more vulnerable to suppresion fire or whatever they have to take (suppresion spit comes to mind)).

And can someone please put my mind at ease concerning artillery fire?
Has it changed or didn't it?

kindly

s
 
human_target said:
And can someone please put my mind at ease concerning artillery fire?
Has it changed or didn't it?

Public knowledge is that a) artirelly still remains there(well it exists in BF:Evo so unless somebody can give us pretty convincing reason why they WOULDN'T put artirelly rules in SST:evo as well I think we can safely say it still exists...) b) artirelly can deviate more than "overshot" or "undershot".

Takes one of the playtesters to tell more than that...

But those even non-playtesters know.
 
Turtle said:
I respect your opinion Watcher, but I've also been a long time player of SST and to me, SST 1st edition was just broken.
...
I'm not sure what other flavor the game has lost, but perhaps you should create a new thread so we can discuss it? I'm actually interested to see the reasons why some players don't like the new rules.

Conversly Id like to see why you insist the V1 rules were broken.
My only problem with it was that the explanatins contradicted each other thoughout the book.
 
Oh yes, I was aware there still was / is artillery.

The only fear I have is that it won't be any different than the other, with deviation to all sides.
I still think deviation should be possible, but less to the sides (so instead of using full ranges to the side, maybe use half ranges) (sorry if this isn't correct wording)

S
 
I'll write a topic about the old and new rules later, I figure it'll be long so better to post is in a different topic when I have time.

The new artillery rules no longer represent on board weapons that are simply launched. They're usually used to represent off board assets like mortars, actual artillery, and other strikes. These weapons are fired from a long distance and arc down on targets leading to a good deal of deviation.

Things like rocket and grenade launchers are already covered by the new fire zone shooting rules, those small weapons can no longer be launched via artillery rules.
 
human_target said:
Oh yes, I was aware there still was / is artillery.

The only fear I have is that it won't be any different than the other, with deviation to all sides.

It is indeed different.
 
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