SheliakBob
Mongoose
I do this when I get bored. Which is often.
I like to select a disc at random from a season boxset and then select a random episode. The idea is to design a campaign with a primary focus drawn from that episode.
For instance, last night, I popped in the randomized disc and hit "play" and got..."Deathwalker".
oh damn. too easy!
Anyone could do a Dilgar campaign! They're Nazis in Space. Everybody loves Nazis in Space!
So...looked around, and found Abbut!
A Vikkers game!
Now that would be a challenge!
Here's the bare bones:
It's "Crusade" era. Desperate efforts are underway to find a cure for the Drakh plague. Then someone has a "mad scheme".
The Soul Hunters have thousands upon thousands of souls, remarkable souls, sometimes very very talented and knowledgible souls, in their collections. They won't just hand those over to be browsed, but the answer to the cure might just be contained in one of those orbs.
A team of Vikkers are assembled from any race willing to offer their services, along with a delivery and support team. The idea is to find a Soul Hunter or Soul Hunter stronghold, get close to their collection, then fast scan them for potentially useful "souls". When one is found, the Vikker records a copy of the soul, then the team splits.
This avoids having to fight the Soul Hunters (most of the time) by not damaging or stealing their collection. Minbari would prefer the other route and might just take the orbs with them, or smash ones left behind. That's for the teams to determine.
You get a recurring opponent and a basic formula for scenarios; Find a place where people are dying that the Soul Hunters might be drawn to. Find the Soul Hunter, get access to his collection and get out. Myriad variations on that theme could be run.
(how much mileage did the "Highlander" tv series get out of "Duncan encounters another Immortal. Has a flashback to show us how bad this other guy is. They fight, Duncan takes off his head and has fake orgasm."
You can have a recurring Soul Hunter as an antagonist. Raids on their "libaries" for the Big Adventures.
Even got a built in final episode!
Earth's five year life expectancy is up. The planet is poised on the brink of total extinction. The Soul Hunters arrive en masse to harvest or "save" the bulk of humanity worth saving. ISA and other forces probably try to stop them.
Without a canonical end of the Plague solution, I'd try the following. Soul Hunters make it to earth! The team realizes that this is...interesting. The Soul Hunters have no fear whatsoever about catching or dying from the plague. When investigated, its' discovered that the Soul Hunters encountered this sort of thing in the distant past and long ago devised a cure so they would not be denied souls because of the disease nanites.
The cure is found with the Soul Hunters after all, but in their veins, not in their orbs!
big finish. enemies become allies. sacrifices are made. earth is saved. there is much rejoicing.
yay!
I like to select a disc at random from a season boxset and then select a random episode. The idea is to design a campaign with a primary focus drawn from that episode.
For instance, last night, I popped in the randomized disc and hit "play" and got..."Deathwalker".
oh damn. too easy!
Anyone could do a Dilgar campaign! They're Nazis in Space. Everybody loves Nazis in Space!
So...looked around, and found Abbut!
A Vikkers game!
Now that would be a challenge!
Here's the bare bones:
It's "Crusade" era. Desperate efforts are underway to find a cure for the Drakh plague. Then someone has a "mad scheme".
The Soul Hunters have thousands upon thousands of souls, remarkable souls, sometimes very very talented and knowledgible souls, in their collections. They won't just hand those over to be browsed, but the answer to the cure might just be contained in one of those orbs.
A team of Vikkers are assembled from any race willing to offer their services, along with a delivery and support team. The idea is to find a Soul Hunter or Soul Hunter stronghold, get close to their collection, then fast scan them for potentially useful "souls". When one is found, the Vikker records a copy of the soul, then the team splits.
This avoids having to fight the Soul Hunters (most of the time) by not damaging or stealing their collection. Minbari would prefer the other route and might just take the orbs with them, or smash ones left behind. That's for the teams to determine.
You get a recurring opponent and a basic formula for scenarios; Find a place where people are dying that the Soul Hunters might be drawn to. Find the Soul Hunter, get access to his collection and get out. Myriad variations on that theme could be run.
(how much mileage did the "Highlander" tv series get out of "Duncan encounters another Immortal. Has a flashback to show us how bad this other guy is. They fight, Duncan takes off his head and has fake orgasm."
You can have a recurring Soul Hunter as an antagonist. Raids on their "libaries" for the Big Adventures.
Even got a built in final episode!
Earth's five year life expectancy is up. The planet is poised on the brink of total extinction. The Soul Hunters arrive en masse to harvest or "save" the bulk of humanity worth saving. ISA and other forces probably try to stop them.
Without a canonical end of the Plague solution, I'd try the following. Soul Hunters make it to earth! The team realizes that this is...interesting. The Soul Hunters have no fear whatsoever about catching or dying from the plague. When investigated, its' discovered that the Soul Hunters encountered this sort of thing in the distant past and long ago devised a cure so they would not be denied souls because of the disease nanites.
The cure is found with the Soul Hunters after all, but in their veins, not in their orbs!
big finish. enemies become allies. sacrifices are made. earth is saved. there is much rejoicing.
yay!