weasel_fierce
Mongoose
So Ive been re-reading my MRQ stuff, and it occured to me.. the original 2 roll combat (attacker rolls to hit, if he hits and defender reacts, you then make an opposed roll and refer to the charts) that was in the original rulebook and the combat example might not have been that bad an idea after all.
its a little wonky (an extra dice roll), but the charts make sense (you have the chance of both completely avoiding the attack, as well as partial results).
High skill attackers can bypass defenses more effectively
Unskilled attackers may get lucky hits in, but they will be easily deflected
Armour points for weapons are important
Dodging and parrying feels fundamentally different
Did anyone ever play it that way, and how did it go ?
its a little wonky (an extra dice roll), but the charts make sense (you have the chance of both completely avoiding the attack, as well as partial results).
High skill attackers can bypass defenses more effectively
Unskilled attackers may get lucky hits in, but they will be easily deflected
Armour points for weapons are important
Dodging and parrying feels fundamentally different
Did anyone ever play it that way, and how did it go ?