Condottiere
Emperor Mongoose
1. Decoy.
2. Emergency signal.
Except with no power, nothing else works either. Plus, you cannot see far enough ahead to avoid anything when your stopping distance equals your acceleration distance and that is measured in kilometers.Because if the power goes out or the software glitches or the cameras are damaged you can still look out a window and see where you're going.
Except with no power, nothing else works either. Plus, you cannot see far enough ahead to avoid anything when your stopping distance equals your acceleration distance and that is measured in kilometers.
Go old school. Put a guy on the hull in a vacc suit calling out fathoms. lolzKind of like an Aircraft Carrier. You hit something or someone goes overboard (and is observed), your rescue boats have a long way to go to get back to the scene of the accident.
Old school. I used to have a wristwatch that chimed the bells, Navy style, every 15 minutes. Great for hitting logs...Go old school. Put a guy on the hull in a vacc suit calling out fathoms. lolz
Dammit! Now I want to keelhaul someone in a Vacc Suit. I wonder if they would survive a jump strapped to the hull. lolz1. Crow's nest.
2. Keelhauling.
A bit late myself (I thought this thread had ended), but thank you for the compliments.Sorry I'm a bit late to this party, but I didn't read through the book until I got my physical copy a few weeks ago.
I love this book! Lots of personality in the writing, lots my favorite bits from the DGP version carried over, and Sgt. Floofy.
I think you all did a great job in putting together a lot of the lore of the last 50 years into something that hangs together pretty well.
I loved the walkthroughs, but I got a bit confused that the last few seemed to have keys for illustrations that aren't there. Like the "Mission Support" section shows entries for "Animal only" ("frozen meat" is one example) and "Suleiman Only" ("fabricator cabinet") but the only illustration in the section is of the low berths for the Empress Marava. Were there other illustrations that were originally intended to be included?
All in all, a great book that I very much enjoyed reading and that gave me a few ideas to spring on my players.
You are correct, and battleships might not have windows at all.Personally, I am not even sure why spaceships, including modern ones, even have windows. Even with today's tech, we can create a 360-degree by 360-degree video, in real-time, and project it on to spherical screen. I would hazard a guess that this technology will only improve in the future, allowing a huge range of different visual data to be projected on the screens, from visible light to other parts of the spectrum, colorshifted to be visible to humans or other sophonts. This could also include auto-zooming based on where the user's eyeball is looking on the screens. All a window, or any other opening in the hull, is a weak point in the hull. Therefore, it makes the most sense to limit these weakpoints as much as possible.