New 1000 Ton Vargr "Salvager"

Sageryne

Cosmic Mongoose
Hi all,

Robert Pierce over at Yet Another Traveller Blog created an amazing set of "geomorphs" that you can combine to create new deck plans. He was kind enough to take people's ideas and post them on his website.

The second of several deck plans that I created is now available on his website, the Bonebreaker Class Salvage Vessel (sometimes the Vargr don't wait for someone to finish using a ship before they start "salvaging" it).

The PDF download includes:

- Description

- Class Perks and quirks

- Variants

- Notes

- Names of the Ships of the Class

- A notable ship description

- Adventure hooks

- Traveller News Service articles

- Three large deck plans with descriptions

- A small 20-dTon tug

- Traveller High Guard stats

If you want to check it out, the link is:

https://travellerrpgblog.blogspot.com/


There are also four other ships on the site as part of this new series of fan submitted geomorphs:

- Huntsman Class Safari Yacht

- Graster Class Military Science Vessel

- Pilum Jump-1 Strategic Bomber

- Eudaimonia Class Long Range Surveyor

If you like the idea, you can download the Adventure Class Starship Geomorphs from his blog and start making your own ships. Robert is still accepting submissions.

- Kerry
 
Hi all,

Robert Pierce over at Yet Another Traveller Blog created an amazing set of "geomorphs" that you can combine to create new deck plans. He was kind enough to take people's ideas and post them on his website.

The second of several deck plans that I created is now available on his website, the Bonebreaker Class Salvage Vessel (sometimes the Vargr don't wait for someone to finish using a ship before they start "salvaging" it).

The PDF download includes:

- Description

- Class Perks and quirks

- Variants

- Notes

- Names of the Ships of the Class

- A notable ship description

- Adventure hooks

- Traveller News Service articles

- Three large deck plans with descriptions

- A small 20-dTon tug

- Traveller High Guard stats

If you want to check it out, the link is:

https://travellerrpgblog.blogspot.com/


There are also four other ships on the site as part of this new series of fan submitted geomorphs:

- Huntsman Class Safari Yacht

- Graster Class Military Science Vessel

- Pilum Jump-1 Strategic Bomber

- Eudaimonia Class Long Range Surveyor

If you like the idea, you can download the Adventure Class Starship Geomorphs from his blog and start making your own ships. Robert is still accepting submissions.

- Kerry
I like it, but expect the purists to complain about the ion canon as they don’t see it as part of the Charted Space setting and should be an exotic tech weapon instead.
 
I like it, but expect the purists to complain about the ion canon as they don’t see it as part of the Charted Space setting and should be an exotic tech weapon instead.

Thanks for the feedback.

The design is such that if someone objects to ion cannons, they can replace them fusion, plasma, particle, beam laser, pulse laser, or even railgun for that matter. With some of the higher power requirement weapons, they may have to do a little more power juggling, but it is totally doable.

- Kerry
 
Per the other thread where this came up, Ion Cannons (that is, a particle beam that can short out unshielded electronics) are likely a more realistic tech than jump drives, antigravity, reactionless drives and maybe even vehicle scale hydrogen fusion.

For me, while railguns are clearly a realistic tech, they're problematic in space combat because of Newtonian physics. But I guess with gravitics that issue is just a matter of power used. Or you could accelerate something in the opposite direction, as a recoilless rifle does.
 
Per the other thread where this came up, Ion Cannons (that is, a particle beam that can short out unshielded electronics) are likely a more realistic tech than jump drives, antigravity, reactionless drives and maybe even vehicle scale hydrogen fusion.

For me, while railguns are clearly a realistic tech, they're problematic in space combat because of Newtonian physics. But I guess with gravitics that issue is just a matter of power used. Or you could accelerate something in the opposite direction, as a recoilless rifle does.
I would guess that the ship's M-Drive compensates for recoil. If not, it would be a problem for the pilot to say the least. lol
 
I don't hate how Mongoose have written them up. Inaccurate, shorter ranged pulse laser with AP.

There's also the Ion missile. Which may not even be the same tech as the Ion cannon, just the same effect. Industrial size taser, maybe? Or just an EMP warhead?
 
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I don't remember whether or was CT or MegaTraveller, but I remember a discussion of needing different types of particle accelerators. You needed neutron beams in space and charged ones, with a laser carrier beam for atmospheric skimming low orbit planetary bombardment.
In an atmosphere, the neutron beam will scatter.
In space, the charged particles will repel each other.
The laser creates an ionized channel in an atmosphere to ensure that the path of least resistance is a straight line ending with your target.

Much as I love ion beams, they are a charged particle accelerator being used in space. Won't stop me from using them, though.
 
It limits their range and ability to blow things up, but that article was very much focussed on CT High Guard space combat ranges. Ion Cannon ARE two range bands shorter ranged than particle beams, so that scans.

Potentially you could also have a weapon that emits a particle that's neutrally charged but quickly decays to a charged one. All these beams are travelling close to light speed, so the time factors are fractions of a second (and decay time can be manipulated by relativistic effects). But I'm not sure that's needed. You just need the beam to travel 10,000km (~3 hundredths of a second) before electromagnetic repulsion diffuses the beam too much. And even then... you're trying to deliver charge to the target, not blow holes in it. It may not matter so much if the beam is (for argument's sake) a kilometre wide when it gets there. Might even help.

Or... another possible mechanism is a neutral particle that ionizes when it hits matter. Would that work as a lightning gun? No idea.
 
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I don't remember whether or was CT or MegaTraveller, but I remember a discussion of needing different types of particle accelerators. You needed neutron beams in space and charged ones, with a laser carrier beam for atmospheric skimming low orbit planetary bombardment.
In an atmosphere, the neutron beam will scatter.
In space, the charged particles will repel each other.
The laser creates an ionized channel in an atmosphere to ensure that the path of least resistance is a straight line ending with your target.

Much as I love ion beams, they are a charged particle accelerator being used in space. Won't stop me from using them, though.
that might have been TNE it makes me think FF&S
 
Per the other thread where this came up, Ion Cannons (that is, a particle beam that can short out unshielded electronics) are likely a more realistic tech than jump drives, antigravity, reactionless drives and maybe even vehicle scale hydrogen fusion.
Possibly they are, but they have never been part of the Third Imperium until Mongoose.
For me, while railguns are clearly a realistic tech, they're problematic in space combat because of Newtonian physics. But I guess with gravitics that issue is just a matter of power used. Or you could accelerate something in the opposite direction, as a recoilless rifle does.
The issue with railguns is velocity, in order to be useful the railgun must be firing its projectile at handwavium velocity using unobtanium rails to avoid them melting
 
There's also the Ion missile. Which may not even be the same tech as the Ion cannon, just the same effect. Industrial size taser, maybe? Or just an EMP warhead?
I don't have a problem with directed EMP, or an EMP warhead for a missile, what I dislike it trying to Star Warsify the Third Imperium.

The more like Star Ward the Third Imperium becomes the less interested I am in continuing to collect the supplements and adventures.
 
I don't have a problem with directed EMP, or an EMP warhead for a missile, what I dislike it trying to Star Warsify the Third Imperium.

The more like Star Ward the Third Imperium becomes the less interested I am in continuing to collect the supplements and adventures.
though John Campbell used Ion Gun's in Conquest of the Planets in 1935 though he did call them Guns instead of Cannon (correctly) they were ship mounted (though deadly rather than EMP guns)
 
Aesthetics, and ambiance.

If not, bang for buck.

Give it some rationale for any particular selection for armament.

If only, that's all that was available.
 
I don't remember whether or was CT or MegaTraveller, but I remember a discussion of needing different types of particle accelerators. You needed neutron beams in space and charged ones, with a laser carrier beam for atmospheric skimming low orbit planetary bombardment.
In an atmosphere, the neutron beam will scatter.
In space, the charged particles will repel each other.
The laser creates an ionized channel in an atmosphere to ensure that the path of least resistance is a straight line ending with your target.

Much as I love ion beams, they are a charged particle accelerator being used in space. Won't stop me from using them, though.
I believe this is the article you were talking about. This was publishing in JTAS Issue 13:
 

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There was a follow up article in JTAS Issue 20 called Spinal Mounts Revisited.
 

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