Hi!
In AE there is an optional rule for minimum damage (don't know if it was in the first printing). The rule states that a successful attack always deals at least 1 point of damage, regardless if it penetrates armour or not. This damage can be lethal or nonlethal, depending on the likes of the GM.
Have any of you used this rule? I think I like it, and am thinking of using it, but it would be nice to hear if it works well in play.
Seems to me that it would make multiple attacks a little more useful when compared to high damage attacks, as well as slightly downplaying the effectiveness of armour. Main problem I can see is that really wimpy attacks would still be able to do damage (like the 1d3 from an unarmed strike). A houserule could maybe be that the rule only applies to attacks with an AP of at least 1.
In AE there is an optional rule for minimum damage (don't know if it was in the first printing). The rule states that a successful attack always deals at least 1 point of damage, regardless if it penetrates armour or not. This damage can be lethal or nonlethal, depending on the likes of the GM.
Have any of you used this rule? I think I like it, and am thinking of using it, but it would be nice to hear if it works well in play.
Seems to me that it would make multiple attacks a little more useful when compared to high damage attacks, as well as slightly downplaying the effectiveness of armour. Main problem I can see is that really wimpy attacks would still be able to do damage (like the 1d3 from an unarmed strike). A houserule could maybe be that the rule only applies to attacks with an AP of at least 1.