I spotted two issues with ship sensors (unless this has already been caught) when trying to
run a pirate vs. merchant encounter in the Traveller Core Rulebook:
(1). Visual and Thermal sensors appear on the Sensors Table on p. 144. Indeed, they are the best
sensors - unlike radar the are can give you minimal detail at Distant range.
Two problems:
(a) How do you get these sensors? Visual and Thermal are omitted from all "Includes" columns for all classes of Electronics on p. 108.
(b) If they are included, what good is radar/lidar? Visual and thermal give better results at all range and don't give the user away!
(2) Sensors appear to have no limit on their range, because Distant is "50,000 km+" rather than 50,000-to some limit and if visual and thermal ARE available they can perform minimal detection at that range. Yet in HIGH GUARD certain sensors of more advanced type have ranges limited to 150,000 or so.
Should there be some limit on Distant range so ships cannot just start rolling dice and hoping for the best at 500,000 or 2,000,000 or whatever km?
run a pirate vs. merchant encounter in the Traveller Core Rulebook:
(1). Visual and Thermal sensors appear on the Sensors Table on p. 144. Indeed, they are the best
sensors - unlike radar the are can give you minimal detail at Distant range.
Two problems:
(a) How do you get these sensors? Visual and Thermal are omitted from all "Includes" columns for all classes of Electronics on p. 108.
(b) If they are included, what good is radar/lidar? Visual and thermal give better results at all range and don't give the user away!
(2) Sensors appear to have no limit on their range, because Distant is "50,000 km+" rather than 50,000-to some limit and if visual and thermal ARE available they can perform minimal detection at that range. Yet in HIGH GUARD certain sensors of more advanced type have ranges limited to 150,000 or so.
Should there be some limit on Distant range so ships cannot just start rolling dice and hoping for the best at 500,000 or 2,000,000 or whatever km?