The cost of Torpedoes

Allensh said:
Has anyone determined the cost of torpedoes in High Guard yet?

Allen

4356 credits each or 2 for 8000 credits (IMTU only).

Just pick a number ... what difference will it make in the end?
 
Thanks. I was really hoping for some kind of official answer. There are two missing costs that are causing me issues; the torpedoes one and the cost of reaction drives for regular ships (it says they "cost less" but does not give an actual cost).

Allen
 
I would believe that two classes of torpedoes exist; such ordnance that is available to merchant-privately owned-operated vessels and the like, and the strictly military 'grade' weapons found on naval ships.

That said, should there not be two 'categories' of torpedoes from which to players and referees then can assemble specific type-variants ?
 
You know, you're right! There are no cost values for torpedoes, just the cost for the launchers. This sounds like a challenge for the X-TEK Reverse Engineering Combat Devices Division. (RECDD, pronounced "wrecked", aka D&R, Destruction and Redevelopment)

I've been looking at the small craft rules, and since they so kindly give us the personal scale values for hull and structure, I went and tried to figure out how vehicles are made.

Doing a bit of design system wizardry (some would call it butchering). Figured that a 2.5dt hull (1/4 of 10) should cost Cr250,000 (Mcr0.25)

I then added a Type sA Reaction Drive to it and extrapolated that a torpedo will do 8 Thrust. I looked and sure enough the travel times for missiles are there, but not Torps. That drive adds 0.25 tons and costs Cr500,000 Fuel for 1 hour is 0.5dt

We're up to Cr750,000 now. These things ain't cheap!
We've used up only 0.75dt of space.

I was looking at the table for drones and thought no, too big and too expensive. Somthing this small isn't going to need that. So I went with Standard Electronics (Sensors and a tight beam com) and the most basic of computers, the Model/1. No space for a small ship or starship, but i'm sure it takes up some space in something this small. Make it about 0.75dt and Cr50,000 for the whole lot.

1.5dt and Cr800,000

Add a 1 ton warhead and you got a torpedo.

Cr50,000 for an Explosive Warhead. Cr850,000 for the Basic Torp

Cr250,000 for a Nuke. Make it Mcr1.05 or just a flat Mcr1
Bomb Pumped lasers are close to that, how about Cr950,000 ?

Ortillery Torpedoes don't really have a warhead, just a danged lot of metal(aka the Big Iron Rod from Space) make that about oh...about Cr900,000 This is just for a standard titanium-alloy(i.e. TL7) Penetrator Warhead. I would imagine other metals could also be used to make an even more damaging Ortillery torp.

There you have it. Torpedoes at about Mcr0.85 to Mcr1 Depending on the warhead.

So Mongooses. Am I even remotely close considering I don't have the vehicle design system? :D
 
Wouldn't it be odd if the cost for torpedoes was exactly the same as missles except you only get two torps for that price instead of 12 missles and they take up five tons instead of 1?

Allen
 
Allensh said:
See Loz's thread above for the costs of torpedoes.

Allen
Cr.60,000 and Cr.90,000...

I was off by about a factor of 10. Seems as if hull costs drop logarithmically as opposed to geometrically. Simply dividing by 4 wasn't the answer.

At least we now have an official answer. Now what else was it. The Stealth Jump? Cost of specialized Sand canisters(like pebbles and chaff)? Any chance of the omitted values being posted in a pdf on the Mongoose site (ala Player's Guide)?
 
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