The Complete History of Traveller - Now Shipping!

MongooseMatt

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This is Free Trader Beowulf: A System History of Traveller, is now shipping!

You can grab your own copy right here: https://www.mongoosepublishing.com/products/this-is-free-trader-beowulf

This is Free Trader Beowulf cover.jpg

This is Free Trader Beowulf, calling anyone … Mayday, Mayday.

A box emblazoned with those words went on sale for the first time on July 22, 1977, at the Origins III Game Fair, heralding the advent of the Traveller roleplaying game from GDW. It wasn’t the first science-fiction roleplaying game, but through its innovative design and through the development of its evocative universe of Charted Space, it would become the longest running SFRPG in the industry.

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However, its path would not be simple. After Traveller reached its early apogee just four years in, it would face decades of increasing problems, raising many questions. Why did GDW decided to shatter their Imperium? What led them to seek outside help to produce the second edition of the game? Why did they abandon the Traveller game system with their next revision? How could such a popular publisher face bankruptcy just two decades on? Similarly, what happened to Imperium Games, QuikLink Interactive, and others who followed in GDW’s footsteps as the inheritors of the Traveller legacy? And finally, how did Mongoose Publishing reach into the past and bring Traveller back to its position as the industry’s best-loved SFRPG?

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This volume answers those questions and more. It tracks Traveller from its inspirations in the early ’70s, though its initial publication, and across seven distinct editions of its original 2d6 gaming system. It reveals the stories of Traveller’s three major publishers; GDW, Imperium Games, and Mongoose, as well many licensees. Most importantly, it tells how Traveller fell into increasing darkness before descending into a Long Night, and how it rose again as a phoenix.

From the author of Designers & Dragons, which told the story of the entire roleplaying industry, comes the intimate history of a single roleplaying game, culled from hundreds of primary sources and interviews.

A Designers & Dragons System History
 

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I only recall the card game had that configuration.

If they had silver coins, they could sub divide them into pieces of six.

And then, there are pizza slices.


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As long as you don't do round books, because they'll roll right off the shelf. This one is going to have to go on the coffee table... or get stored spine up or down... Door won't shut otherwise
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Now I just have to make sure I don't spill coffee... Looks great!
Spine down. Gravity will cause separation inside the book with the spine up. I have one I bought that had that happen.
 
The official library way is to lay them flat on the shelves rather than spine up or down.
I should ask someone who works on the other side of the room from me, but I have the suspicion that that form factor puts more stress on the spine when reading as well.

(It also requires additional data in the 300 field, but I'm not enough of a maniac to implement an ILS at home. Not quite enough of a maniac.)
 
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