LaranosTZ
Mongoose
It was brought up quite a while ago, but I still think the 'redundancy' rule has great merit in the ACTA system.
Obviously a system like this needs playtesting, so I'd like to invite anyone that is interested in this rule to join me in playtesting it on Vassal in the next couple of days.
A quick summary of the rule is;
Ships at different classes gain a number of 'redundancy' points to reflect the extra and backup systems larger ships have to mitigate hits that could potentially cripple their ships. To reflect this, each point of redundancy negates a single critical hit inflicted on the ship. The critical hits negated are not chosen, but are on a first come-first served basis. As soon as a critical is taken, a point of redundancy is marked off, and the critical hit is negated.
Ships do not recieve custom levels of redundancy, but recieve them as follows;
Patrol and Skirmish ships get 0 redundancy points.
Raid Ships get 1 Redundancy Point
Battle Ships gain 2 Redundancy Points
War Ships Gain 3 Redundancy Points
Armageddon Ships gain 4 Redundancy Points
Ancient ships and ships that do not use the standard critical charts (namely vorlons and shadows) do not have redundancy, as well, they don't really need it.
Again, if anyone wants to try out these rules, I'll pretty much be around most of the weekend, and I would encourage anyone to playtest as much as possible.
Obviously a system like this needs playtesting, so I'd like to invite anyone that is interested in this rule to join me in playtesting it on Vassal in the next couple of days.
A quick summary of the rule is;
Ships at different classes gain a number of 'redundancy' points to reflect the extra and backup systems larger ships have to mitigate hits that could potentially cripple their ships. To reflect this, each point of redundancy negates a single critical hit inflicted on the ship. The critical hits negated are not chosen, but are on a first come-first served basis. As soon as a critical is taken, a point of redundancy is marked off, and the critical hit is negated.
Ships do not recieve custom levels of redundancy, but recieve them as follows;
Patrol and Skirmish ships get 0 redundancy points.
Raid Ships get 1 Redundancy Point
Battle Ships gain 2 Redundancy Points
War Ships Gain 3 Redundancy Points
Armageddon Ships gain 4 Redundancy Points
Ancient ships and ships that do not use the standard critical charts (namely vorlons and shadows) do not have redundancy, as well, they don't really need it.

Again, if anyone wants to try out these rules, I'll pretty much be around most of the weekend, and I would encourage anyone to playtest as much as possible.