Hi All
Played a test scenario last night for my Darkness Rising - using Burgers beam system - will do a proper report maybe tonight with pic etc but the beam resutls were as follows:
reminder of rules - roll 1 dice for each AD - 1-2 miss, 3-5 1 hit, 6 - 3 hits
Turn 1 - no beams
Turn 2 - beam against fighter - 4 dice beam - 3 hits (dead fighter)
Turn 3 - 4 dice beam - 4 hits,
3 dice beam 2 hits,
3 dice beam 5 hits
8 dice beam 9 hits
Turn 4 - 3 dice beam - complete miss
3 dice beam - 3 hits
Turn 5 - 3 dice beam - 2 hits
8 dice beam - 13 hits (bloody Minbari!) and 5 crits
so it seemed to work quite well - although not that much different to the present system in this initial test. One really good hit and 1 complete miss
The main comments we had were:
It was alot faster than the present system, picked up the dice and read them off - however Greg did feel it lost s laittle of the feeling of the beam.
comments?
Played a test scenario last night for my Darkness Rising - using Burgers beam system - will do a proper report maybe tonight with pic etc but the beam resutls were as follows:
reminder of rules - roll 1 dice for each AD - 1-2 miss, 3-5 1 hit, 6 - 3 hits
Turn 1 - no beams
Turn 2 - beam against fighter - 4 dice beam - 3 hits (dead fighter)
Turn 3 - 4 dice beam - 4 hits,
3 dice beam 2 hits,
3 dice beam 5 hits
8 dice beam 9 hits
Turn 4 - 3 dice beam - complete miss
3 dice beam - 3 hits
Turn 5 - 3 dice beam - 2 hits
8 dice beam - 13 hits (bloody Minbari!) and 5 crits
so it seemed to work quite well - although not that much different to the present system in this initial test. One really good hit and 1 complete miss
The main comments we had were:
It was alot faster than the present system, picked up the dice and read them off - however Greg did feel it lost s laittle of the feeling of the beam.
comments?
