Being ever adaptive to the modern battleground and ingenius, the warriors certain groups within the MEA have found a way to rig technicals with rudimentary remote control and explosives in a diabolical scheme to kill enemy armour.
MEA Remote controled Technical.
75 points. - Support choice, 1 per 1000 points.
Size 2
Move 10"
CC D10+D6 Specail.
Target 6+
Armour 5+
Kill 8+
Weapons
PKM MG range 30 3xD6
Special rules.
Armour Killer: This Technical has been armed with a high explosive shaped charge in its front bumper, it has been designed to ram and destroy tanks. This can act as a normal Technical, but can not be used to CC anything unless all transported models have been removed from the vehicle, it then requires READY action for the crew to disembark and to enable the remote control, the vehicle can then be used to ram an opponents model doing D10+D6 damage with an armour penalty of -4, the technical is to be considered destroyed by this close combat attack.
PKM MG: Causes a –1 penalty on Armour rolls. In addition, every Damage Dice this weapon rolls will count as two for the purposes of Suppression only. If every model in the target unit is assigned
two or more Damage Dice when this weapon is used, the unit will lose two actions from Suppression, rather than just one.
Transport: The Technical may carry up to 8 Size 1 models. Models may mount the Technical simply by moving on to it, and may leave with a Move action in the same way. If models either enter or leave the Technical, than both the models and the Technical may only take a single action in that turn. Up to 4 models may fire from the Technical at a –1 penalty to their Damage dice if the Technical takes a Shoot action. The MG may not fire if any models are being carried. If the Technical is destroyed, every model on board will immediately suffer a D6 Damage Dice.
Tough: The Technical will ignore the first 2 failed Armour roll. An attack that rolls its Kill score will destroy it as normal. The Technical is immune to Suppression
Army List: 1 may be bought per support choice, 1 per 1000 points.
Please note the Technical has been slightly up armoured and is a bit harder to kill, but has had to sacrifice some speed for the extra armour.
MEA Remote controled Technical.
75 points. - Support choice, 1 per 1000 points.
Size 2
Move 10"
CC D10+D6 Specail.
Target 6+
Armour 5+
Kill 8+
Weapons
PKM MG range 30 3xD6
Special rules.
Armour Killer: This Technical has been armed with a high explosive shaped charge in its front bumper, it has been designed to ram and destroy tanks. This can act as a normal Technical, but can not be used to CC anything unless all transported models have been removed from the vehicle, it then requires READY action for the crew to disembark and to enable the remote control, the vehicle can then be used to ram an opponents model doing D10+D6 damage with an armour penalty of -4, the technical is to be considered destroyed by this close combat attack.
PKM MG: Causes a –1 penalty on Armour rolls. In addition, every Damage Dice this weapon rolls will count as two for the purposes of Suppression only. If every model in the target unit is assigned
two or more Damage Dice when this weapon is used, the unit will lose two actions from Suppression, rather than just one.
Transport: The Technical may carry up to 8 Size 1 models. Models may mount the Technical simply by moving on to it, and may leave with a Move action in the same way. If models either enter or leave the Technical, than both the models and the Technical may only take a single action in that turn. Up to 4 models may fire from the Technical at a –1 penalty to their Damage dice if the Technical takes a Shoot action. The MG may not fire if any models are being carried. If the Technical is destroyed, every model on board will immediately suffer a D6 Damage Dice.
Tough: The Technical will ignore the first 2 failed Armour roll. An attack that rolls its Kill score will destroy it as normal. The Technical is immune to Suppression
Army List: 1 may be bought per support choice, 1 per 1000 points.
Please note the Technical has been slightly up armoured and is a bit harder to kill, but has had to sacrifice some speed for the extra armour.