Technical tank killer

cordas

Mongoose
Being ever adaptive to the modern battleground and ingenius, the warriors certain groups within the MEA have found a way to rig technicals with rudimentary remote control and explosives in a diabolical scheme to kill enemy armour.

MEA Remote controled Technical.
75 points. - Support choice, 1 per 1000 points.

Size 2
Move 10"
CC D10+D6 Specail.
Target 6+
Armour 5+
Kill 8+

Weapons

PKM MG range 30 3xD6

Special rules.

Armour Killer: This Technical has been armed with a high explosive shaped charge in its front bumper, it has been designed to ram and destroy tanks. This can act as a normal Technical, but can not be used to CC anything unless all transported models have been removed from the vehicle, it then requires READY action for the crew to disembark and to enable the remote control, the vehicle can then be used to ram an opponents model doing D10+D6 damage with an armour penalty of -4, the technical is to be considered destroyed by this close combat attack.

PKM MG: Causes a –1 penalty on Armour rolls. In addition, every Damage Dice this weapon rolls will count as two for the purposes of Suppression only. If every model in the target unit is assigned
two or more Damage Dice when this weapon is used, the unit will lose two actions from Suppression, rather than just one.

Transport: The Technical may carry up to 8 Size 1 models. Models may mount the Technical simply by moving on to it, and may leave with a Move action in the same way. If models either enter or leave the Technical, than both the models and the Technical may only take a single action in that turn. Up to 4 models may fire from the Technical at a –1 penalty to their Damage dice if the Technical takes a Shoot action. The MG may not fire if any models are being carried. If the Technical is destroyed, every model on board will immediately suffer a D6 Damage Dice.

Tough: The Technical will ignore the first 2 failed Armour roll. An attack that rolls its Kill score will destroy it as normal. The Technical is immune to Suppression

Army List: 1 may be bought per support choice, 1 per 1000 points.

Please note the Technical has been slightly up armoured and is a bit harder to kill, but has had to sacrifice some speed for the extra armour.
 
Very ingenious idea. I think that looks like it would be a good option. Spend 25 points to upgrade one Technical to a RC Technical. Extra stopping power against the Infidel's armor is always a good thing.


However there is one problem that I see, and it has nothing to do with the stats and more like would the MEA be able to do this. Would they have the knowledge and equipment required to remote control a vehicle? In the show Mythbusters they have rigged at least 3 cars that I can remember to be run by remote control. Unless you have a lot of knowledge in robotics then it seems like it would be extremely difficult to "jerry rig" a car to run by remote control.

An easy way to solve it is just say it is a Suicide Technical. But I think I'm just splitting the hairs here.
 
Qapla said:
Very ingenious idea. I think that looks like it would be a good option. Spend 25 points to upgrade one Technical to a RC Technical. Extra stopping power against the Infidel's armor is always a good thing.


However there is one problem that I see, and it has nothing to do with the stats and more like would the MEA be able to do this. Would they have the knowledge and equipment required to remote control a vehicle? In the show Mythbusters they have rigged at least 3 cars that I can remember to be run by remote control. Unless you have a lot of knowledge in robotics then it seems like it would be extremely difficult to "jerry rig" a car to run by remote control.

An easy way to solve it is just say it is a Suicide Technical. But I think I'm just splitting the hairs here.

There is a politcal correctness problem with using suicide anything so I would avoid that.

Engineering wise, its actually fairly easy to rig up a basic system that will give you acceleration, stearing and braking (as if you need that), I see no reason at all why a MEA citzen with a bit of engineering knowledge couldn't do this. If you watch Scrapheap Challenge (you Yanks have a copy programn called Junkyard Wars that may also have done the same idea) they have on a couple of occasions had teams build remote controlled vehicles. The engineerng is quite simple really, it just takes tinkering to get it right.
 
Just call it a "Homicide Technical" :wink:.

I see a problem in that I can imagine an enterprising tank rider finding the frequency for the control and using his handheld game controller and vast experience with it to turn it back towards its source :twisted:. Face it cordas, you need a driver. :P
 
One of the problem with these "House Rules" is that you need your opponent to agree to them up front.

My group already believes the MEA are broken (I've not lost many games playing MEA) so I doubt they would agree to this.
 
BuShips said:
Just call it a "Homicide Technical" :wink:.

I see a problem in that I can imagine an enterprising tank rider finding the frequency for the control and using his handheld game controller and vast experience with it to turn it back towards its source :twisted:. Face it cordas, you need a driver. :P

Huh?

Yes well..... maybe the MEA have more brains than some Americans give them credit for and and use a different frequency, there are an aweful lot of them out there, and they don't all have to use the same one. They could even be really clever and use encrypted digital signals, or even a narrow beam signal that couldn't be intercepted or faked.
 
cordas said:
Yes well..... maybe the MEA have more brains than some Americans give them credit for and and use a different frequency, there are an aweful lot of them out there, and they don't all have to use the same one. They could even be really clever and use encrypted digital signals, or even a narrow beam signal that couldn't be intercepted or faked.

Perhaps the phrase you're looking for is "wire-guided truck"? :|

You might consider giving it some modifier to armor rolls for the close-combat attack as well. Game-wise, you're betting an awful lot of points on scoring that Kill result the way it is now. Fluff-wise, people seem to be doing a good job of figuring out simple shaped charges, and a purpose-built ramming vehicle seems like a good place to put one.

All that said, I'm not sure I see the point. The MEA has munitions factories, so I'd expect RPGs to be in drastically higher supply than trucks that people can afford to just throw away. Fine for a special scenario, but not something I'd have as a regular army choice. YMMV, of course.
 
Xorrandor said:
Perhaps the phrase you're looking for is "wire-guided truck"? :|

You might consider giving it some modifier to armor rolls for the close-combat attack as well. Game-wise, you're betting an awful lot of points on scoring that Kill result the way it is now. Fluff-wise, people seem to be doing a good job of figuring out simple shaped charges, and a purpose-built ramming vehicle seems like a good place to put one.

All that said, I'm not sure I see the point. The MEA has munitions factories, so I'd expect RPGs to be in drastically higher supply than trucks that people can afford to just throw away. Fine for a special scenario, but not something I'd have as a regular army choice. YMMV, of course.

The MEA has both a regular army and a milita force. Does the availability of weapons in Iraq mean that they aren't doing suicide car bombs?

As for wire guiding.... no probs with some of them being done that way, its just it leaves a rather obvious trail if the tank survives, or for any support units.

As for the armour modifier I completely forgot to put one in :oops: It should have an armour penalty of -4. (will edit the unit now)
 
It is a reaonable point, even after the US government bought the insurgents all those RPGs they still use suicide tactics. This is because they are usually used on civilians though, or buildings, and not on mobile military targets.

However it is in pretty poor taste to represent suicide bombers in a game considering we are curently facing them.

Suicide technicals would unbalance the game. With Fedayeen the MEA have plenty of anti armour stuff and you can take roadside bombs as well (though these represent basic weapons and not the more advanced plasma penetrators used to take out M1 Abrams (though with the level of expertise of a DT teacher and a print out from the internet you could make these).
 
This is making it more complicated than necessary.
Change the rules for the Fedayeen to allow the placement of explosives friendly models like the Technical. You then have your mobile bomb.

For instance, 6 Fedayeen place bombs and moves in range then explodes with 6xD10 damage to any model in 2". The D10 is enough to effects the enemy armor and has a chance to damage/kill it.
 
I agree with Paladin. It also fits KISS. As the technical model is independent and has its own embedded driver, it doesn't really matter if you say it's driven locally or remotely.
 
cordas said:
The MEA has both a regular army and a milita force. Does the availability of weapons in Iraq mean that they aren't doing suicide car bombs?

The other side has working munitions factories in Iraq? Not that you tend to see suicide car bombs in active operations from what I can tell. They're used as a prelude to an ambush, at "best"; usually they aren't aimed at military assets at all. Like I say, a good scenario rule.

There's a difference between RPGs being available and being available, too, and I think a coalition like the MEA may be the difference. There's not much official fluff to say either way, though, I'll admit. But having a stable supply of weapons, instead of working off twenty-year-old stockpiles of varied equipment, would make a difference even in the militias.
 
Col_stone said:
Just give the crew a free move away from the vehicle before it goes up.. =)

I regard the crew as non-combatants who just fade off the table, in a similar style as all other vehicles when they get shot up, you never make saves for the crew or have dismounted crew models.......

I have purposefully gone for a remote controled vehicle bomb because I fully understand and accept that some people would take offence at the idea of a suicide anything, in a war game that is set in the near future and involves a force that could be seen as Islamic Fundamentalist.

As for suicide bombs, yes they target civilians a lot in Iraq at the moment, but they also attack police and military checkpoints and have been used to attack bases, its a small step forwards to use such tactics against moving vehicles, in fact its a tactic I am fairly sure I have heard of being used in Israel and Palestine, but can't find any news stories to back this up in the quick search I have done.

Sorry Paladin, but thats hardly KISS, all I suggest is a new card that could be put in S&P, similar to what has been done for Warriors and hey presto....

Yes the MEA have a number of different methods for dealing with armour, but currently they have nothing capable of killing a Challanger, or an Abrams if it is in cover, this is also an answer to APS which makes both tanks almost unkillable to the MEA currently.
 
Paladin said:
This is making it more complicated than necessary.
Change the rules for the Fedayeen to allow the placement of explosives friendly models like the Technical. You then have your mobile bomb.

For instance, 6 Fedayeen place bombs and moves in range then explodes with 6xD10 damage to any model in 2". The D10 is enough to effects the enemy armor and has a chance to damage/kill it.

Gang? What Paladin stated, is already the way you can make it work, without any rule changes. Note on the back of the Fedayeen card under IED it states....

Every rifleman in this unit is also equipped with high powered IED charges. These may be placed on ay model of Size 2 or more with a Charge Action. It will explode at the end of the next Middle Eastern Alliance player's turn...................

Note I made bold the part of the text I want you to see. It doesn't say enemy model it says ANY model. Paladin has a valid tactic.
 
The Old Soldier said:
Paladin said:
This is making it more complicated than necessary.
Change the rules for the Fedayeen to allow the placement of explosives friendly models like the Technical. You then have your mobile bomb.

For instance, 6 Fedayeen place bombs and moves in range then explodes with 6xD10 damage to any model in 2". The D10 is enough to effects the enemy armor and has a chance to damage/kill it.

Gang? What Paladin stated, is already the way you can make it work, without any rule changes. Note on the back of the Fedayeen card under IED it states....

Every rifleman in this unit is also equipped with high powered IED charges. These may be placed on ay model of Size 2 or more with a Charge Action. It will explode at the end of the next Middle Eastern Alliance player's turn...................

Note I made bold the part of the text I want you to see. It doesn't say enemy model it says ANY model. Paladin has a valid tactic.

Yup quite right.... Although I would question the role of suicide bombs....
 
Who cares about political correctness. IF it makes you feel better you can say Babu bailed out at the last possible minute. The effect is the same.
 
just think Battlefield 2, you see that Special forces guy come running his buggy at top speed straight at you,
throws himself out in proper hollywooo fashion and as the car hits your tank, he presses the detonator and watches your tank go up in flames
before slipping away into the terrain and heading home for a well deserved burger:)
 
Xorrandor said:
cordas said:
The MEA has both a regular army and a milita force. Does the availability of weapons in Iraq mean that they aren't doing suicide car bombs?

The other side has working munitions factories in Iraq? Not that you tend to see suicide car bombs in active operations from what I can tell. They're used as a prelude to an ambush, at "best"; usually they aren't aimed at military assets at all. Like I say, a good scenario rule.

There's a difference between RPGs being available and being available, too, and I think a coalition like the MEA may be the difference. There's not much official fluff to say either way, though, I'll admit. But having a stable supply of weapons, instead of working off twenty-year-old stockpiles of varied equipment, would make a difference even in the militias.

SVBIEDs are being used a lot more than you might realize. they are a strategic asset for the insurgency, one of the few weapons the possess that can destroy bridges and buildings. Many are being used in multiple style attacks with several hitting a target to clear out defenses and allow one to get through. One of the largest looses of life at once time occured when SVBIEDs hit an american patrol base that was lightly defended, taking it by surprise. They are indeed used against military targets.

They are a preplanned weapon however. It takes time to build a VBIED and find a driver willing to kill himself. Sometimes they roll around looking for targets to hit, but most of the time they would be brought to a battle to attack a specific target.
 
Damage said:
SVBIEDs are being used a lot more than you might realize. they are a strategic asset for the insurgency, one of the few weapons the possess that can destroy bridges and buildings. Many are being used in multiple style attacks with several hitting a target to clear out defenses and allow one to get through. One of the largest looses of life at once time occured when SVBIEDs hit an american patrol base that was lightly defended, taking it by surprise. They are indeed used against military targets.

They are a preplanned weapon however. It takes time to build a VBIED and find a driver willing to kill himself. Sometimes they roll around looking for targets to hit, but most of the time they would be brought to a battle to attack a specific target.

SVBIEDs ? I know what you mean but not sure what the acronym stands for......

I just think my idea would be a cool variant for the technicals. I stand whole heartedly behind my stance that they should NOT be touted as suicide weapons, as I could see how it could offense and hurt to people for a number of reasons. There is no need for it when a simple not so futureistic solution can be found. This to my mind is similar to the debate held here regarding dressing in Arabic dress and taking prayer mats to a convention and doing a praying to Mecca act before each battle. Arabic dress is fine, but the praying is just un-nesicary and could cause un-needed offense.
 
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