I just wanted to make a point about tech level progression in relation to the weapons table. If we consider the fusion gun, this comes in at TL12. Now we can add advantages to this over the TL's, but it and perhaps more relevantly other weapons such as the particle accelerator weapons don't really get much better by TL15. You can up the cost a chunk, but for nothing that is paradigm changing.
This has been done in a way specifically not the rock the boat, without creating any big imbalances across the TL for the weapon structure. However, I'm not sure for the Traveller ship design this is the right way to go about it. This is creating a false economy of weapon systems that's neither realistic or desirable. We want things like fusion turrets coming in at TL15 which make the other weapon systems redundant. Why? Because of the way the jump and other mechanisms work. It's good for a ship to be cheap and big... for a higher tech ship they need better firepower to counter act this. So that at least an expensive new ship will dominate the cheaper old ship. Currently if two old TL ships meet an equivalent value new ship they'll massacre it. Which is not representative of how TL in weapons should work, looking at historical equivalents or otherwise. By not wanting to rock the boat here, we're upsetting the apple cart in other places.
This has gone to extremes with the tachyon cannon. The tachyon has been reined in to the point of being useless, it might as well not be in there. When in point of fact this is the ideal weapon and weapon design to swing the battle in favor of higher tech, without getting carried away. The AP mechanism means a low TL ship gets hull points back for a weapon that would be implemented for TL vs. TL fights. I would much rather see a Tachyon barbette that looked something like:
AP 15, 3D damage MCr. 10.
Make it better than the low techs, weapons systems should improve, make it worth the suggested cost. Then you'll see a proper fight when low techs are still viable on a Cr to Cr basis.
To be continued...
This has been done in a way specifically not the rock the boat, without creating any big imbalances across the TL for the weapon structure. However, I'm not sure for the Traveller ship design this is the right way to go about it. This is creating a false economy of weapon systems that's neither realistic or desirable. We want things like fusion turrets coming in at TL15 which make the other weapon systems redundant. Why? Because of the way the jump and other mechanisms work. It's good for a ship to be cheap and big... for a higher tech ship they need better firepower to counter act this. So that at least an expensive new ship will dominate the cheaper old ship. Currently if two old TL ships meet an equivalent value new ship they'll massacre it. Which is not representative of how TL in weapons should work, looking at historical equivalents or otherwise. By not wanting to rock the boat here, we're upsetting the apple cart in other places.
This has gone to extremes with the tachyon cannon. The tachyon has been reined in to the point of being useless, it might as well not be in there. When in point of fact this is the ideal weapon and weapon design to swing the battle in favor of higher tech, without getting carried away. The AP mechanism means a low TL ship gets hull points back for a weapon that would be implemented for TL vs. TL fights. I would much rather see a Tachyon barbette that looked something like:
AP 15, 3D damage MCr. 10.
Make it better than the low techs, weapons systems should improve, make it worth the suggested cost. Then you'll see a proper fight when low techs are still viable on a Cr to Cr basis.
To be continued...